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What are you working on? Rate Topic: ***** 3 Votes

#91 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
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  • Joined: 28-February 10
  • Posts: 5,416

Posted 09 September 2009 - 08:15 AM

some WIP shots

http://www.urbanterr...iew/toh_008.jpg
http://www.urbanterr...iew/toh_009.jpg
http://www.urbanterr...iew/toh_010.jpg

just a fast light compile so it looks dark

#92 User is offline   krasus (old) Icon

  • Joined: 10-July 09
  • Posts: 76
  • Locationperth

Posted 09 September 2009 - 08:52 AM

nice improvements to the map  :-P

#93 User is offline   elimin8r (old) Icon

  • Joined: 04-June 09
  • Posts: 95
  • LocationAustralia

Posted 09 September 2009 - 10:56 AM

Good work dude, looks good  :-)

#94 User is offline   Phoenix77 (old) Icon

  • Joined: 10-March 09
  • Posts: 247
  • LocationMelbourne

Posted 09 September 2009 - 12:41 PM

The walking bird in that map is GANSTA!  :mrgreen:  :mrgreen:

#95 User is offline   Delirium Icon

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  • Account: delirium
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Posted 10 September 2009 - 08:16 AM

fixed it up with a new light compile
with the lights looking more saturated
-light -radbump -bounce 2 -fastbounce -gamma 1.5 -samples 3 -compensate 2 -dirty -dirtscale 3 -dirtdepth 32


results + new screenies


http://www.urbanterr...iew/toh_011.jpg
http://www.urbanterr...iew/toh_012.jpg
http://www.urbanterr...iew/toh_013.jpg
http://www.urbanterr...iew/toh_014.jpg
http://www.urbanterr...iew/toh_015.jpg
http://www.urbanterr...iew/toh_016.jpg
http://www.urbanterr...iew/toh_017.jpg
http://www.urbanterr...iew/toh_018.jpg

Comment and enjoy =]

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#96 User is offline   NulL Icon

  •   former FS member   
    Level Designer
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Posted 10 September 2009 - 10:57 AM

The lighting in the previous batch of screenshots looked better, much more colourful and vibrant.

#97 User is offline   krasus (old) Icon

  • Joined: 10-July 09
  • Posts: 76
  • Locationperth

Posted 10 September 2009 - 11:10 AM

i agree, the current screenies look dull

#98 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
  • Posts: 3,535
  • Locationseahorse seahell

Posted 10 September 2009 - 12:41 PM

Screenshots are looking good, but the terrain still doesn't blend as realistically as i would recommend. There needs to be a third terrain you occassionally throw in there, and atm, too much grass. You could also do to throw some trash in the streets every once in a while.

haha! i just looked at _18, im in there :D sha-weet.

edit: delirium, you want a decal like that for urbanmappers.blogspot?

#99 User is offline   Delirium Icon

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Posted 10 September 2009 - 09:07 PM

Quote

The lighting in the previous batch of screenshots looked better, much more colourful and vibrant.

Yea I agree, I did a side by side comparison of _008 and _012
Although I liked the outcome of -dirty it added some neat shadows, Ill do another compile tonight/tomorrow with some edited skybox values, and ill get rid of -compensate to see how that turns out.

Quote

delirium, you want a decal like that for urbanmappers.blogspot?

yes please =]
that reminds me i need to finish the 3 articles i was working on >.>

#100 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
  • Posts: 3,535
  • Locationseahorse seahell

Posted 10 September 2009 - 09:26 PM

Posted Image

i whipped this one up real quick. If you find anything wrong with it just tell and i'll give it another shot ;)

edit: might wanna resize that if you may.

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