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What are you working on? Rate Topic: ***** 3 Votes

#451 User is offline   Kolossus Icon

  • Account: kolossus
  • Joined: 28-September 10
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Posted 01 June 2014 - 08:17 PM

Yeah I used a sun I think, but I'm not sure now, anyway I had already thought about the "direction" of the sun, it will generally be up in the direction I used. The texture was exported as 1920x1080 (at 100%) I think, but the texture was reduced to 1024x512.

Maybe I should just use a model and who cares about FPS/tris/r_speeds! XD

#452 User is offline   Kolossus Icon

  • Account: kolossus
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Posted 03 June 2014 - 04:49 PM

I was thinking of keeping this as a nice surprise in the map, but I'd like to share it, also to see what you guys think about it.

I made a model of a Sundial, it's supposed to be big, the players can walk on it and the gnomon (the thing that casts the shadow) is taller than the player. Apparently the model got a weird stretch in a face, I might need to re-export it but so far I'm satisfied of the results.

It has less than 100 triss but I didn't read how many exactly. Any comments/suggestions are appreciated. The model was made entirely in blender. The golden parts were originally meshes but have been converted to texture to reduce the tris count, and it looks better like this anyways.

Posted Image

Posted Image

#453 User is online   Biddle Icon

  • Account: biddle
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Posted 06 June 2014 - 04:49 AM

Waho! This one is really nice !!
Excited to see the whole map soon now :)

#454 User is offline   Kolossus Icon

  • Account: kolossus
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Posted 06 June 2014 - 09:08 AM

View PostBiddle, on 06 June 2014 - 04:49 AM, said:

Waho! This one is really nice !!
Excited to see the whole map soon now :)


:D Thank you very much! The texture looks awesome in a close-up but I just discovered that it's about 20MB (!!!) so I might need to reduce it in size, which means it might lose some quality but well.

#455 User is offline   Kolossus Icon

  • Account: kolossus
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Posted 09 June 2014 - 09:37 PM

Am I alone here? Anyway, here's another asset I created today. I'll probably fix the UV to make the details look better, because the rest is black lol as usual, suggestions/comments are appreciated.

The model consists of 632 tris, probably they will increase slightly when I am going to export it.

Posted Image

This post has been edited by Kolossus: 09 June 2014 - 09:44 PM


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#457 User is offline   Kolossus Icon

  • Account: kolossus
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Posted 10 June 2014 - 11:58 AM

View PostJohnnyenglish, on 10 June 2014 - 05:17 AM, said:

Nope, people read it -- nice model.


Good to know. :D And thank you very much! I have improved the texturing, and added some details. :) I'm going to test it in game.

#458 User is offline   ottone Icon

  • Account: ottone
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Posted 16 June 2014 - 08:03 PM

added bots on arnoville, so i can increase my "urt ego" when I play off line :D



...and only for fun I started to build my map with blender 2.7



#459 User is offline   groebnerd Icon

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Posted 19 June 2014 - 07:20 PM

Still working on my UrbanTerror-Minecraft-Map...
The whole map is still a bit to dark, but i'm currently experimenting around with the skybox and lights...



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