Going in cycle now, no need for review considering the author.
Thank you runy.
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Kingpin is released
#22
Posted 03 January 2009 - 02:27 AM
i know im not qualified to critique your mapping skills, but i thought i would point this out. ive noticed with your 'wall art' or 'graffiti' that it will phase in and out of view when you are moving past it. same with traks on desolate. its because you are using _decals right? im just wondering why you guys dont just make them 1 unit brushes and use a shader like this:
textures/ajump/Special
{
qer_editorimage textures/ajump/Special.tga
qer_trans 0.5
surfaceparm nonsolid
polygonOffset
sort 6
{
map textures/ajump/Special.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen identity
}
}
i added surfaceparm nonsolid so you dont run into it. this gives the same exact effect without the weird phasing.
textures/ajump/Special
{
qer_editorimage textures/ajump/Special.tga
qer_trans 0.5
surfaceparm nonsolid
polygonOffset
sort 6
{
map textures/ajump/Special.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen identity
}
}
i added surfaceparm nonsolid so you dont run into it. this gives the same exact effect without the weird phasing.
#24
Posted 03 January 2009 - 03:24 AM
AKGRIZZLY, thx for hosting in your game server
Lee, i dont know what you are talking about the wall arts bug, as you see in my screenshots, the graffiti are fines and i use shaders for them . Perhaps you got 2 version of kingpin and that make weird because there are 2 same shaders.
Nitro, thx
Lee, i dont know what you are talking about the wall arts bug, as you see in my screenshots, the graffiti are fines and i use shaders for them . Perhaps you got 2 version of kingpin and that make weird because there are 2 same shaders.
Nitro, thx
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