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Kingpin is released Rate Topic: -----

#21 User is offline   AKGRIZZLY (old) Icon

  • Joined: 07-May 06
  • Posts: 4,898
  • LocationAlaska

Posted 03 January 2009 - 01:43 AM

Going in cycle now, no need for review considering the author.

Thank you runy.    :-)

#22 User is offline   lee (old) Icon

  • Joined: 26-April 08
  • Posts: 826

Posted 03 January 2009 - 02:27 AM

i know im not qualified to critique your mapping skills, but i thought i would point this out. ive noticed with your 'wall art' or 'graffiti' that it will phase in and out of view when you are moving past it. same with traks on desolate. its because you are using _decals right? im just wondering why you guys dont just make them 1 unit brushes and use a shader like this:

textures/ajump/Special
{
       qer_editorimage textures/ajump/Special.tga
       qer_trans 0.5
surfaceparm nonsolid
       polygonOffset
       sort 6
       {
               map textures/ajump/Special.tga
               blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
               depthWrite
               rgbGen identity
       }
}

i added surfaceparm nonsolid so you dont run into it. this gives the same exact effect without the weird phasing.

#23 User is offline   Nitro (old) Icon

  • Joined: 25-April 08
  • Posts: 383

Posted 03 January 2009 - 03:09 AM

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some more screenies :)

#24 User is offline   PapyRuny Icon

  •   former FS member   
    Mapper
  • Account: papyruny
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  • Posts: 381

Posted 03 January 2009 - 03:24 AM

AKGRIZZLY, thx for hosting in your game  server  :wink:

Lee, i dont know what you are talking about the wall arts  bug, as you  see in my  screenshots, the graffiti are fines and i use shaders for  them . Perhaps you got 2 version of kingpin and that  make weird because there are 2 same shaders.

Nitro, thx

#25 User is offline   lee (old) Icon

  • Joined: 26-April 08
  • Posts: 826

Posted 03 January 2009 - 03:58 AM

hmm maybe it is a difference in graphics settings or video cards. does anyone else ever see it happen? yes its easy to stand still and take a screen shot of them, and it looks fine, but its when you are moving around near them, at different angles.

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#26 User is offline   PapyRuny Icon

  •   former FS member   
    Mapper
  • Account: papyruny
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Posted 03 January 2009 - 04:03 AM

I remember some players have the graffiti bug because they have 2 Kingpin (the beta and the final  version), but it solve when they delete the beta version.
Many  players play in the map but they dont say something like your bug, you are a mac user ?

#27 User is offline   lee (old) Icon

  • Joined: 26-April 08
  • Posts: 826

Posted 03 January 2009 - 04:36 AM

pc user, i see this bug for all _decals thats why i dont use them. i only have your final version.

Posted Image

in the same spot i just turn to the right a little and it happens

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#28 User is offline   PapyRuny Icon

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Posted 03 January 2009 - 04:53 AM

ok, i try to fix but i dont use _decals too.

#29 User is offline   lee (old) Icon

  • Joined: 26-April 08
  • Posts: 826

Posted 03 January 2009 - 05:17 AM

oh? hmmmm, is it a patch mesh? or a brush smaller than one unit? it can happen if the brush is to thin, thats why i suggested a 1 unit brush. i think its fine with a patch mesh too.

#30 User is offline   PapyRuny Icon

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Posted 03 January 2009 - 05:23 AM

it 's a brush with big size.

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