Yes, the waiting is finally over! Here it is, the first UrT4 map pack from me... Dragonne!
Druglord: Airstrip (ut4_druglord) - Druglord2: Harambique (ut4_druglord2)
Proving Grounds (ut4_pgrounds) - Proving Grounds2: Sands (ut4_pgrounds2) NEW!!
City Gardens (ut4_citygardens) - Offshore (ut4_offshore) - Filtration (ut4_filtration)
Downloads:
All 7 maps, one .ZIP download:
MrSentry (6th clan): http://mrsentry.org/...rT4MapPack1.zip
Nitro Servers: http://nitroservers....oad.php?view.11
Maps as Individual PK3s:
DEJGaming: http://www.dejgaming...apper&Itemid=54
Servers with all maps on Autodownload:
FSK405 Kickass CTF: FSK405.com:27960
Feel free to add your mirrors and auto-download servers below!!
If you encounter any probelms running these maps, remove all previous versions of them from UrT2.x and UrT3.x releases from your server/system (and probably non-ut_ maps eg. padmaps and such ,as they are causing odd server errors). This is again why ripped maps and hacks are bad, mmmkay?
ENJOY!!!!!
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Dragonne UrT4 Map Pack 1 - Released
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#6
Posted 04 January 2009 - 08:40 PM
FPS isn't a problem with other maps. PG2 is basically a big bowl in the sand. When all of the players get in the middle with smoke and bullets, FPS suffers. Relax though, it happens to everyone else playing at the time too. You're not at a disadvantage.
DL1 has always had an FPS problem here and there. Again, big open area, lots of players and smoke, it happens.
DL2 is fine, except when at the far corners looking towards the center where you may see a drop depending on the amount of activity in front of you.
Besides those little issues (and debugging the map file conflicts on the server), everything else ran good on FSK405 Kickass CTF last night with an average of 12v12 and a peak of 15v15. Note that not all of the maps have enough spawns to support that many players and we had some random odd location spawns happening. None of the maps were designed for more than 8v8.
Side note: 4.2 seems to have better FPS across the board on all maps (all of the testing was done on 4.2 code). You should see generally better FPS when that comes out. That's not an official SID/FS statement, just my observation that I was generally getting a 20-25% FPS increase over the current 4.1 code.
DL1 has always had an FPS problem here and there. Again, big open area, lots of players and smoke, it happens.
DL2 is fine, except when at the far corners looking towards the center where you may see a drop depending on the amount of activity in front of you.
Besides those little issues (and debugging the map file conflicts on the server), everything else ran good on FSK405 Kickass CTF last night with an average of 12v12 and a peak of 15v15. Note that not all of the maps have enough spawns to support that many players and we had some random odd location spawns happening. None of the maps were designed for more than 8v8.
Side note: 4.2 seems to have better FPS across the board on all maps (all of the testing was done on 4.2 code). You should see generally better FPS when that comes out. That's not an official SID/FS statement, just my observation that I was generally getting a 20-25% FPS increase over the current 4.1 code.