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I originally tested the anticheat code on an amd2400+ with 1G memory. the game ran fine and I never experienced any kind of lag like i did when i had punkbuster. i have a much faster system now, so we'll be performing stress and performance tests on older systems.
if the admin is running his server and not participating in passport then there will be no ban enforcement. there are simply too many ways to get a round a ban. passport bans are based on your passport, not your IP. what's the point of kicking a user that will just reconnect? that's about as useless as the votekick.
Sounds good.
Well, if they get kicked shortly after joining a server, or shortly after they fire up a hack mid-game, I would think they'd give up if all they can do is join for a couple of seconds and not even have an opportunity to ruin the game. The votekick, I agree, isn't always helpful since it depends on votes first and foremost, can take 30 seconds to execute if it gets enough votes, and also relies on someone to come to the conclusion that a player is cheating. They're effectively stopped even on servers not running passport, because they don't even have an opportunity to do anything if they get kicked by an automated system. Not every cheater has a noticeable impact on the game and I'm sure plenty of low-scoring players get by admins, but a cheater is still a cheater even if they're an awful player. I don't see how always having the anti-cheat enabled it could do any harm, and see much potential in hindering cheaters if they only have a few seconds to try and play before being kicked, and repeating the cycle. I think having a game-wide anti-cheat would be very effective, because an anti-cheat doesn't hinder or stop and cheaters if it's not being used, and we can't expect everyone to use it, especially once people make false assumptions about performance, which is bound to happen--even if a placebo executable was distributed and fake feedback given that the anti-cheat was functioning, there
would be admins AND players whining that their performance has sufferred.
Even passive security measures have a significant impact, like a police force in real life or admins, but an active security measure like your anti-cheat can really lay down the law, but only if it's actually used =]