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New Benelli M4 Videos and more Rate Topic: ***** 1 Votes

#11 User is offline   Avocadoo (old) Icon

  • Joined: 13-June 06
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  • LocationHungary

Posted 04 November 2009 - 11:05 AM

View PostH3NRY, on 04 November 2009 - 10:50 AM, said:

or is that the crouch and the walk crouched( which is lower than regular!)?
did i see him look to the right at 1:19 in the 3rd person video!??

Lol... What was that? Is he a robot? :laugh:

#12 User is offline   Gnorkh Icon

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Posted 04 November 2009 - 12:06 PM

Thanks for the sneak peak :-) Looks good, especially the Benelli.

View PostFrankie V, on 04 November 2009 - 05:24 AM, said:

Kidding aside there is a ton of more work required to get the animation up to snuff and the new set going in will basically double the current set.

Good to hear that! Walking is still very stiff and the overall posture too straight (you're the animator, you know it anyway) - so I'm happy to hear that this are not the final animations ;)
Keep up the good work!

#13 User is offline   satiable Icon

  • Account: satiable
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Posted 04 November 2009 - 03:18 PM

My fave part is at 1:25.


xD

#14 User is offline   Pir (old) Icon

  • Joined: 25-October 09
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Posted 04 November 2009 - 04:00 PM

Freakin nice!!!

I hope the animation will improve a bit more.
But they arent finished yet!
Still it looks great. awesome work!

Thank u for making a cool free fps!

i would still play combat arms or flashgames if i hadnt found urt!

This post has been edited by Pir: 04 November 2009 - 04:00 PM


#15 User is offline   Mr.Siim Icon

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Posted 04 November 2009 - 04:05 PM

View Postsatiable, on 04 November 2009 - 04:44 AM, said:

Awesome! Although I thought you would have to crouch to pick up weapons. Plus, it looks like he's throwing the nades like a frisbee.

Affirmative...!

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#16 User is offline   satiable Icon

  • Account: satiable
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Posted 04 November 2009 - 04:25 PM

View Postsatiable, on 04 November 2009 - 04:44 AM, said:

Awesome! Although I thought you would have to crouch to pick up weapons. Plus, it looks like he's throwing the nades like a frisbee.

View PostSiim-kook, on 04 November 2009 - 04:05 PM, said:

Affirmative...!

View PostFrankie V, on 04 November 2009 - 05:24 AM, said:

Kidding aside there is a ton of more work required to get the animation up to snuff


;)

#17 User is offline   Shadowrunner (old) Icon

  • Joined: 02-November 09
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  • LocationFlorissant, MO

Posted 05 November 2009 - 03:52 AM

I'm glad this shotgun will actually make someone bleed, I hope they do the same for the SPAS (hopeful).

"|HSO| Decoy was turned into grated cheese by FrankieV's Benelli." :laugh:

It seems fine, although I still fear the issue of balancing. It might supersede the m4 I always use.

The new death spinning thing is a fail. I seriously hope it's a joke.

This post has been edited by Shadowrunner: 05 November 2009 - 04:08 AM



#19 User is offline   20eazykills Icon

Posted 05 November 2009 - 04:54 AM

At first I agreed with Shadowrunner on the death spinning thing being lame, but I change my opinion now. I think it would be so awesome for Urban Terror to have ragdoll physics so you can see the bodies do weird shit after they've died lol

But since that won't work out so well, (already been gone over before) I appreciate you trying to spice up the death animations a little bit. Yes yes people can say "they're fine" and "don't fix what's not broken" but who knows, they might be kind of funny in game. Like the head whipping thing when you get a headshot w/o the helmet, I really like that death animation for some reason. So gratifying to get a helmetless headshot that way.

I was thinking Frankie V, is there a limitation as to how many Death animations you can have?


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