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New Benelli M4 Videos and more Rate Topic: ***** 1 Votes

#31 User is offline   20eazykills Icon

Posted 05 November 2009 - 10:16 PM

View PostCheezeyWeezey, on 05 November 2009 - 10:13 PM, said:

Two things:

1. This may be slightly off topic, but since the M4 was featured, I thought of the shotguns...
...Is the SPAS going to see any changes at all? Range, power, etc? I would think that the SPAS, with it's pump action, would be a slower, more powerful weapon, while the M4 could be a faster-shooting, longer-ranged weapon. I am only mentioning this because Frankie said that they still haven't finalized the stats for the guns.

2. On the issue of the death sequences, I agree that new, more dramatic sequences would look great. However, I feel like the backflip might be a little extraneous. I was thinking that maybe different death animations could be connected to different weapons. For example, dying from an auto would yield the current 4.1 death animations, while dying from a sniper or shotgun would cause different animations.


1. There was a rumor going around that the spas was going to get beefed up, But I too would like to hear from the Big guys up top

2. I agree, that would be pretty cool.


#33 User is offline   20eazykills Icon

Posted 06 November 2009 - 02:11 AM

Damn well take your time guys and keep up the good work :)

#34 User is offline   Brother Lefty (old) Icon

  • Joined: 28-September 09
  • Posts: 3

Posted 06 November 2009 - 02:30 AM

Was the video in default 90 fov? The gun and arms seemed too skinny and long to be default.

And I think the flash grenade should a different sound than the HE. Something like CS:S's flash. A poof. Not a boom. But I do like the charge up sound.

The reloading on the M4 seemed jerkey and unrealistic as well.

And from what I saw, it seemed the M4 will be longer range with less spread than the SPAS. Am I right?

This post has been edited by Beta: 06 November 2009 - 02:30 AM


#35 User is offline   Hayame Icon

  • Account: hayame
  • Joined: 28-February 10
  • Posts: 4,378

Posted 06 November 2009 - 03:21 AM

cool, now if only the glock was added.... O0

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#37 User is offline   Shadowrunner (old) Icon

  • Joined: 02-November 09
  • Posts: 9
  • LocationFlorissant, MO

Posted 06 November 2009 - 05:36 AM

Alright, at least it is good to know people won't be doing circus acrobatics each time they die. The issue I am seeing is that when you kill someone your vision will be impaired, especially in first-person perspective.

Could you go more in depth with how the death animations will vary based on certain scenarios? You've already mentioned how SR-8 kills will most likely use this new flipping.

Also: Is it possible to add the 'headshot' sound back into the game from like 3.6? I so miss it very much. Perhaps make it an option in the upcoming release if you still got the file? Please pass this on to the appropriate developer, it would be highly appreciated.

This post has been edited by Shadowrunner: 06 November 2009 - 06:03 AM


#38 User is offline   profspaz (old) Icon

  • Joined: 29-October 09
  • Posts: 90

Posted 06 November 2009 - 05:37 AM

Wait so your saying you want testers. I'm in :D

No but I like the demo frankie. My question is what damage ratio is the SPAZ to the Benilli. I like the new tombs, as the old one was WAY to big and i got lost (:D) alot.

Thanks for the work Frankie ;)

SPaz
|-|3'/ |\|00B5 7|-|15 15 7|-|3 5P4Z. 7|-|3 b3$7 pR09R4/\/\/\/\3R 4|\|D 94/\/\/\/\3R 4R0U|\|D!
48 65 79 20 6e 30 30 62 73 20 69 74 27 73 20 50 72 6f 66 20 53 70 61 7a 2e 20 54 68 65 20 62 65 73 74 20 70 72 6f 67 72 61 6d 6d 65 72 2f 64 65 73 69 67 6e 65 72 2f 67 61 6d 65 72 2f 77 72 69 74 65 72 20 6f 6e 20 74 68 65 20 77 65 62 2e 20 54 68 65 20 66 61 63 74 20 74 68 61 74 20 79 6f 75 20 64 65 63 6f 64 65 64 20 74 68 69 73 20 6d 65 61 6e 73 20 79 6f 75 20 68 61 76 65 20 6e 6f 20 6c 69 66 65 21 20 53 65 6e 64 20 6d 65 20 74 68 65 6d 20 6d 65 73 73 61 67 65 20 2a 4c 49 46 45 2a 20 74 6f 20 67 65 74 20 61 20 66 72 65 65 20 73 6f 6d 65 74 68 69 6e 67 20 3b 29 (HINT: Coded in Hexadecimal ;) )

#39 User is offline   Majorheretic Icon

Posted 06 November 2009 - 05:41 AM

View PostGenesis, on 05 November 2009 - 03:38 PM, said:

This forum is meant to be for all ages. Creep

:laugh:
His shirt then.
URBAN TERROR IS NOT COD6
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...

#40 User is offline   profspaz (old) Icon

  • Joined: 29-October 09
  • Posts: 90

Posted 06 November 2009 - 05:52 AM

View Post[Medics]Major_Dan, on 06 November 2009 - 05:41 AM, said:

:laugh:
His shirt then.


Cuz your TOTALLY a perv Dan :D.

Like totally... And genisis.. Pffft... No way is he one :D

FACE PALM

SPaz
|-|3'/ |\|00B5 7|-|15 15 7|-|3 5P4Z. 7|-|3 b3$7 pR09R4/\/\/\/\3R 4|\|D 94/\/\/\/\3R 4R0U|\|D!
48 65 79 20 6e 30 30 62 73 20 69 74 27 73 20 50 72 6f 66 20 53 70 61 7a 2e 20 54 68 65 20 62 65 73 74 20 70 72 6f 67 72 61 6d 6d 65 72 2f 64 65 73 69 67 6e 65 72 2f 67 61 6d 65 72 2f 77 72 69 74 65 72 20 6f 6e 20 74 68 65 20 77 65 62 2e 20 54 68 65 20 66 61 63 74 20 74 68 61 74 20 79 6f 75 20 64 65 63 6f 64 65 64 20 74 68 69 73 20 6d 65 61 6e 73 20 79 6f 75 20 68 61 76 65 20 6e 6f 20 6c 69 66 65 21 20 53 65 6e 64 20 6d 65 20 74 68 65 6d 20 6d 65 73 73 61 67 65 20 2a 4c 49 46 45 2a 20 74 6f 20 67 65 74 20 61 20 66 72 65 65 20 73 6f 6d 65 74 68 69 6e 67 20 3b 29 (HINT: Coded in Hexadecimal ;) )

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