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Optimized .exe; builds of ioq3 engine Rate Topic: ***** 17 Votes

With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..

#981 User is offline   YAY5637 Icon

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Posted 03 August 2010 - 12:33 AM

I cant download maps anymore, it sais

"autodownloading was not initalized. /cl_curllib library is needed"

if i give the command /cl_cURLLib
it sais

"cl_curllib" is "libcurl.so.4" default "libcurl-3.dll"

i didnt change it, but changing it to the default works fine... hmm anyone tried to download a map with the build yet?

#982 User is offline   mitsubishi Icon

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Posted 03 August 2010 - 12:55 AM

You probably used a config from an old linux installation. It needs the one available. It any way see what curl .so(unix) or .dll(win) you have and give it that.
--
It could probably use a more 'chaos'-friendly way, i.e. 'even if it doesn't find it, try the default ones'.
--
Ye. I think this can be done.
--
done. now cURL is more forgiving if its lib is not found, it will attempt the defaults before giving up (libcurl-3.dll and libcurl-4.dll on windows, libcurl.dylib on mac, libcurl.so.4 and libcurl.so.3 on other unix).

This post has been edited by mitsubishi: 03 August 2010 - 02:27 AM


#983 User is offline   Skadude Icon

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Posted 03 August 2010 - 06:25 PM

Nice mistu. really nice

#984 User is offline   r00t Icon

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Posted 04 August 2010 - 08:05 PM

Is there any way how to completely disable ioq3 window minimize/winkey/alt-tab features?

Still trying to find what is causing my rendering problems. I have narrowed it down to urt minimizing, there
is about 5% chance of that corrupting any further 3D rendering (be it OpenGL or DX). At first I have
suspected faulty card or drivers, but after a week of testing, I found no problems. UrT is only program
that causes this problem, to fix it I have to reset GFX card HW (PC suspend to ram is enough).
Used old version of iourt exe without minimize/win key handling and it worked fine, so would like to
disable this feature in latest ioq3 as well to confirm it.

#985 User is offline   mitsubishi Icon

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Posted 04 August 2010 - 09:39 PM

/cl_alttabminimize 0 disables the explicit minimizing function. But, windows may still bring desktop on since alt-tab is a generic "bring a list of windows" utility. I guess it's probably possible to disable even that since If I recall correctly some games do it.
--
See also /minimize. It explicitly minimizes without the alt-tab utility. It can be bound to keys.

This post has been edited by mitsubishi: 04 August 2010 - 09:42 PM


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#986 User is offline   blizakster Icon

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Posted 05 August 2010 - 05:03 AM

Is there a guide on the /sysexec function ? If not, Is it possible to run a php script from within the q3ut4 folder with the /sysexec function ?

This post has been edited by blizakster: 05 August 2010 - 05:06 AM


#987 User is offline   lifted Icon

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Posted 05 August 2010 - 05:49 AM

I finally decided to install the optimized build but am unable to load the game correctly. When I launch ioq3-urt.exe I hear the loading music and then the normal in game music but the screen is completely black. Not even a mouse cursor. The game isn't locked up, just the screen is completely black. Alt-tab brings back the desktop but I still hear the in game music. There are no errors reported.

I have tried the latest 64bit/32bit/32bit vanilla versions, all have the same issue.

running win7 64bit, intel q6600 with an ATI 5850 (catalyst 10.4 >> the newer catalyst versions caused all kinds of graphical errors in urt, but 10.4 runs fine)

I've tried running as admin, compatibility mode, 32bit/16bit color. event viewer has no errors. Always just a black screen with no mouse cursor.

I've searched this thread and also at http://www.www0.org/...r_urt#Downloads but am not seeing others reporting this problem.

Any help would be greatly appreciated.

#988 User is offline   mitsubishi Icon

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Posted 06 August 2010 - 02:13 AM

Here's an interesting feature,

Microsecond Definition support; it potentially increases efficiency of the engine and makes it possible to use any integer on com_maxfps; /sysMicroGranularity.

It's a rather experimental feature that might potentially do little to be usually noticeable. The theory is that better granularity of timing, microseconds instead of milliseconds, might increase efficiency of the engine. An interesting outcome is that currently it's used to throttle FPS with com_maxfps in finer granularity. As a byproduct, that makes it able to throttle on any integer since it's not restricted by 1000/integer anymore. It's also used scaled on milliseconds calculations though that was already what was being done for UNIX.

UNIX support of it is also in.

The var can be changed 'live'.

This post has been edited by mitsubishi: 06 August 2010 - 02:41 PM


#989 User is offline   SubJunk Icon

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Posted 06 August 2010 - 04:20 AM

Sounds interesting, Mitsu. What's an example of its use?

#990 User is offline   ObScUrE Icon

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Posted 06 August 2010 - 06:25 AM

From Mitsu's networking guide.

Quote

The limitation when setting max FPS with com_maxfps
Now, when setting com_maxfps to presumably take advantage of the above information, keep in mind that FPS (visual and internal, same thing) is limited to values of 1000msec divided by an integer; this is because the engine measures frametimes using millisecond integers. So you can either set 125 FPS (1000/8), 111.11 (1000/9), 100, 90.9, 83.3, 76.9, 71.4, 66.6, 62.5, 58.82, etc. (without any rounding up.)

Quote

An unintuitive internal rounding up
Notice that the ceiling of the var is being rounded up internally in an unintuitive fashion: com_maxfps 84 goes to 90.090.. while 83 stays to 83.333...
i.e. com_maxfps 84 gives effectively 30.30.. packets per second since it puts effective max fps to 90.91.. while the correct value would be 83 to get 41.666.. since that is the com_maxfps value that will give an effective max fps of 83.333 which we'd want for lowering networking latency with the cl_maxpackets ceiling available.

So with the microsecond support it would be possible to use 84fps without the rounding up on 42pps.
sysMicroGranularity 1 or 0 to test it, as mitsu said it works on the fly.

Quote

The theory is that better granularity of timing, microseconds instead of milliseconds, might increase efficiency of the engine.

hopefully. :-)

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

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