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Ut4_Winterassault_2 [Release]
Because i like snow...
#31
Posted 31 March 2010 - 02:17 PM
Ah i think its conflict with ut4_blizzard or ut4_siberia. (sorry if its my bad).
Im not sure what thumbs.db files do, they are generated during packing .pk3, i dont make them.
Im not sure what thumbs.db files do, they are generated during packing .pk3, i dont make them.
#33
Posted 01 April 2010 - 01:58 AM
ValkoVer, on 31 March 2010 - 02:17 PM, said:
Ah i think its conflict with ut4_blizzard or ut4_siberia. (sorry if its my bad).
Im not sure what thumbs.db files do, they are generated during packing .pk3, i dont make them.
Im not sure what thumbs.db files do, they are generated during packing .pk3, i dont make them.
Makes sense, I have ut4_blizzard installed. Does ut4_siberia exist? I can only find ut_siberia which seems to be very old.
Thumbs.db files are created automatically by Windows, they contain thumbnails for pictures in a directory. You can disable this somewhere in the Windows Explorer options, "Do not cache thumbnails" or similar.
#34
Posted 09 April 2010 - 11:53 PM
hello,
very good map for fast gameplay, easy to learn, thats good!
some first impressions after 8 vs 8 pub game:
1. too tight (blocky) CTF respawns. could be added repspawn points for both sides (like door near Johnsons car for faster left side rush, or anti camp action on red alley - for red, and door in oposite building for blue, or any other)
2. red sentry (south one) usually shot to own flag carrier, when someone open spawn door
very good map for fast gameplay, easy to learn, thats good!
some first impressions after 8 vs 8 pub game:
1. too tight (blocky) CTF respawns. could be added repspawn points for both sides (like door near Johnsons car for faster left side rush, or anti camp action on red alley - for red, and door in oposite building for blue, or any other)
2. red sentry (south one) usually shot to own flag carrier, when someone open spawn door
made by: google translator and common sense
#35
Posted 16 April 2010 - 11:41 PM
the map is coming along very nicely
good job
a couple of things.
the vine texture is kinda pitiful lol, you might like to find a newer better texture (facade has some)
the minimap thingy isnt working as such, its a cool idea but it really get annoying after a while, the screenshot looks cool though.
there was a missing texture on one of the plants
I would suggest removing the fog from the well in the middle its not quite necessary and it makes the player glow when you go near it (dw i had this issue once upon a time)
you no longer need to compile with -skyfix this is fixed in UrT, just -meta will do the trick
a couple of textures need resizing to powers of 2 ;) and i would recommend removing xxx texture
q3map_surfacelight shouldn't be on the sky shader you should use q3map_sunlight
remove thumbs.db from the pk3 file in a couple of places, you remove it once the map is packaged when you have it open in winrar/winzip w/e =P
other than that the maps great! gj
good job
a couple of things.
the vine texture is kinda pitiful lol, you might like to find a newer better texture (facade has some)
the minimap thingy isnt working as such, its a cool idea but it really get annoying after a while, the screenshot looks cool though.
there was a missing texture on one of the plants
I would suggest removing the fog from the well in the middle its not quite necessary and it makes the player glow when you go near it (dw i had this issue once upon a time)
you no longer need to compile with -skyfix this is fixed in UrT, just -meta will do the trick
a couple of textures need resizing to powers of 2 ;) and i would recommend removing xxx texture
q3map_surfacelight shouldn't be on the sky shader you should use q3map_sunlight
remove thumbs.db from the pk3 file in a couple of places, you remove it once the map is packaged when you have it open in winrar/winzip w/e =P
other than that the maps great! gj
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#37
Posted 05 June 2010 - 02:08 AM
Im too lazy to release next beta heh
#38
Posted 08 October 2010 - 07:59 PM
Final version released! See first post.
#39
Posted 09 October 2010 - 09:37 AM
I liked this map even when the doors shone, it had nice bot play.
I've added it to my test server :
Mirror
I've added it to my test server :
Mirror
This post has been edited by Johnnyenglish: 09 October 2010 - 09:37 AM
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