Urban Terror Forums: Ut4_Winterassault_2 [Release] - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (4 Pages)
  • +
  • « First
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

Ut4_Winterassault_2 [Release] Rate Topic: ****- 7 Votes

Because i like snow...

#31 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
  • Country:
  • Joined: 28-February 10
  • Posts: 645

Posted 31 March 2010 - 02:17 PM

Ah i think its conflict with ut4_blizzard or ut4_siberia. :mellow: (sorry if its my bad).

Im not sure what thumbs.db files do, they are generated during packing .pk3, i dont make them.


#33 User is offline   Dawai Icon

  • Account: dawai
  • Joined: 26-March 10
  • Posts: 17

Posted 01 April 2010 - 01:58 AM

View PostValkoVer, on 31 March 2010 - 02:17 PM, said:

Ah i think its conflict with ut4_blizzard or ut4_siberia. :mellow: (sorry if its my bad).

Im not sure what thumbs.db files do, they are generated during packing .pk3, i dont make them.


Makes sense, I have ut4_blizzard installed. Does ut4_siberia exist? I can only find ut_siberia which seems to be very old.

Thumbs.db files are created automatically by Windows, they contain thumbnails for pictures in a directory. You can disable this somewhere in the Windows Explorer options, "Do not cache thumbnails" or similar.

#34 User is offline   2.f4 Icon

  • Account: 2f4
  • Joined: 28-February 10
  • Posts: 351

Posted 09 April 2010 - 11:53 PM

hello,
very good map for fast gameplay, easy to learn, thats good!

some first impressions after 8 vs 8 pub game:

1. too tight (blocky) CTF respawns. could be added repspawn points for both sides (like door near Johnsons car for faster left side rush, or anti camp action on red alley - for red, and door in oposite building for blue, or any other)
2. red sentry (south one) usually shot to own flag carrier, when someone open spawn door
made by: google translator and common sense

#35 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 16 April 2010 - 11:41 PM

the map is coming along very nicely
good job
a couple of things.

the vine texture is kinda pitiful lol, you might like to find a newer better texture (facade has some)

the minimap thingy isnt working as such, its a cool idea but it really get annoying after a while, the screenshot looks cool though.

there was a missing texture on one of the plants

I would suggest removing the fog from the well in the middle its not quite necessary and it makes the player glow when you go near it (dw i had this issue once upon a time)

you no longer need to compile with -skyfix this is fixed in UrT, just -meta will do the trick

a couple of textures need resizing to powers of 2 ;) and i would recommend removing xxx texture

q3map_surfacelight shouldn't be on the sky shader you should use q3map_sunlight

remove thumbs.db from the pk3 file in a couple of places, you remove it once the map is packaged when you have it open in winrar/winzip w/e =P

other than that the maps great! gj :smile:

bullet_loaderAdvertisement

#36 User is offline   Rappio Icon

  •   mapper   
  • Account: rappio
  • Main tag: [PRKL]
  • Country:
  • Joined: 28-February 10
  • Posts: 484

Posted 05 June 2010 - 01:32 AM

Any progress in this map???
What is the sound of silent scream when you still map with GTK Radiant 1.5

#37 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
  • Country:
  • Joined: 28-February 10
  • Posts: 645

Posted 05 June 2010 - 02:08 AM

Im too lazy to release next beta heh

#38 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
  • Country:
  • Joined: 28-February 10
  • Posts: 645

Posted 08 October 2010 - 07:59 PM

Final version released! See first post.


  • (4 Pages)
  • +
  • « First
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942