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Ut4_Urbanduty - B2 [Beta]
ut4_urbanduty_a2
#11
Posted 07 January 2010 - 04:11 AM
Don't forget about bomb points. There are alot of people who play bomb. Even small maps need them. Looks good so far.
[img]http://i267.photobuc...x/funkerdef.gif[/img]
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#16
Posted 09 January 2010 - 02:39 AM
oh no, and if both could be downloaded into the same location you could imagine what would happen.
Unless you want everyone to go inside of urt, delete your map and then download the new one every time [btw they wont]
we are talking about auto-download not manual download, which is different yeah
If you only change the .pk3 file name
level shot needs the same name as the .pk3 so change that too
the .bsp name changed, and the mini map too.
I think that covers it, dont need to change any name others
so DONT change texture and other file names k
Unless you want everyone to go inside of urt, delete your map and then download the new one every time [btw they wont]
we are talking about auto-download not manual download, which is different yeah
If you only change the .pk3 file name
level shot needs the same name as the .pk3 so change that too
the .bsp name changed, and the mini map too.
I think that covers it, dont need to change any name others
so DONT change texture and other file names k
#20
Posted 11 January 2010 - 05:50 PM
SneakS, on 10 January 2010 - 07:51 PM, said:
that will work, yes.
next beta but I've still something that's a little bit wierd. Look at the levelshot ON MAP LOADING it doesn't look nice so i used this script:
levelshots/ut4_urbanduty
{
// for a nice levelshot.
nopicmip
nomipmaps
{
map levelshots/ut4_urbanduty.tga // it's a jpg file
}
}
But I think the levelshot isn't getting prittier.
~ Cheers
xF.
xF.
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