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[Suggestion] Weapon Modes for Nades Rate Topic: -----

#1 User is offline   Majorheretic Icon

Posted 25 January 2010 - 02:27 AM

View PostGenesis, on 24 January 2010 - 05:27 PM, said:

why not reintroduce weapon modes to grenades? Arm immediately or arm on release


Yes true.


I was playing around with the HK69 the other day and found that the only weapon modes you get is Short Range and Long Range. NOW, I was thinking what if you default set it to about Medium Range and then replaced the modes with:

Detonate on Impact
Detonate on Timer

Thoughts?
URBAN TERROR IS NOT COD6
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...

#2 User is offline   Vergil (old) Icon

  • Joined: 02-July 08
  • Posts: 12

Posted 25 January 2010 - 03:34 AM

Quote

Detonate on Impact


Would make hk 2 powerful in some maps/modes

Quote

Detonate on Timer


Opportunity to mine the planted bomb, many included maps are already badly balanced. f2

This post has been edited by Vergil: 25 January 2010 - 03:35 AM

We never steal - that's what we say
We only use what's thrown away!
[The Mouse Code]

#3 User is offline   Majorheretic Icon

Posted 26 January 2010 - 03:58 AM

View PostVergil, on 25 January 2010 - 03:34 AM, said:

Opportunity to mine the planted bomb, many included maps are already badly balanced. f2


LOLOLOL it already is on a 4-3 second timer silly Posted Image

Many included maps aren't badly balanced or they wouldn't put them into the first party maps would they? Perhaps if it were HKs only, then perhaps
URBAN TERROR IS NOT COD6
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...

#4 User is offline   Vergil (old) Icon

  • Joined: 02-July 08
  • Posts: 12

Posted 26 January 2010 - 04:12 AM

You could plant the bomb, fire a few hk nades and camp somewhere in a tree lol. IMHO many maps already make it too simple for red to win if they manage to plant.
We never steal - that's what we say
We only use what's thrown away!
[The Mouse Code]

#5 User is offline   Majorheretic Icon

Posted 26 January 2010 - 06:07 AM

View PostVergil, on 26 January 2010 - 04:12 AM, said:

You could plant the bomb, fire a few hk nades and camp somewhere in a tree lol. IMHO many maps already make it too simple for red to win if they manage to plant.


Reds job is naturally easy, it takes around 3 or 4 seconds to plant the bomb, after that, they scram. Now, blue has to REACH the bomb then COVER themselves then DEFUSE it in (server side) 10-40 seconds.

Of course red has an easy job. Of course the timer wouldn't be like 3 minutes, it would be pre-set, as it is now. All I'm saying is this

Current modes:
Long Range
Short Range

My modes:
Blow on Time
Blow on Impact
URBAN TERROR IS NOT COD6
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...

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#6 User is offline   Vergil (old) Icon

  • Joined: 02-July 08
  • Posts: 12

Posted 26 January 2010 - 01:06 PM

Yeah, I think i understand the concept of bomb mode ;) I still think that this could be abused and probably will slow down gameplay. But that is just my opinion ;) I really should consider to use more emoticons ;P
Regards
We never steal - that's what we say
We only use what's thrown away!
[The Mouse Code]

#7 User is offline   Yas Icon

  • Account: yas
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Posted 03 February 2010 - 08:32 PM

make smoke poison gas that takes effect if you spend more than 2 seconds inside the cloud :@
possible effects of gas are losing stamina, blurring of vision (double image), heavy breathing, narrowing of vision, dulling of sound, losing colour of vision, eventually decreasing health?

i dont know... just throwing an idea into tactical goggle+smoke discussion...



#8 User is offline   iShotYou- Icon

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Posted 07 February 2010 - 12:44 AM

I Would like the impact idea... im a lethal nadist and this would just get my game up... :)
- Alpha tester -
*Thanks to all devs for their work

#9 User is offline   Dark-knight Icon

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Posted 24 February 2010 - 08:54 PM

View Post[Medics]Major_Dan, on 25 January 2010 - 02:27 AM, said:

Yes true.


I was playing around with the HK69 the other day and found that the only weapon modes you get is Short Range and Long Range. NOW, I was thinking what if you default set it to about Medium Range and then replaced the modes with:

Detonate on Impact
Detonate on Timer

Thoughts?


you just described the WAR WAR WAR!!! server

View PostbeautifulNihilist, on 09 September 2015 - 08:50 PM, said:

there are no flaws in Urban Terror, only features.

#10 User is offline   Solitary Icon

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Posted 25 February 2010 - 11:09 PM

f2

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