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Optimized .app; builds of ioq3 engine
Mac64 Snow Leopard support, Fixes and Improvements
#71
Posted 19 August 2010 - 09:08 AM
Oh is it statically with SDL? A newer SDL may fix it. 4.2. will probably have a newer ioquake3 base with SDL.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#72
Posted 19 August 2010 - 05:50 PM
mitsubishi, on 19 August 2010 - 09:08 AM, said:
Oh is it statically with SDL? A newer SDL may fix it. 4.2. will probably have a newer ioquake3 base with SDL.
I'm a nub here, but is there anyway to compile this using a newer SDL without waiting for the 4.2? I'd like to get the mouse fixed as the client would be perfect for me then. I was reading on a Fitzquake board http://www.celephais...ad.php?id=60172 about how they had the same problem, but they managed to fix the SDL and get mouse working OK. Is this info any use to you clever folk? (search "mouse" in that linked thread and you'll see them noting the same issues with mouse lag and shift, and that they managed to fix it on OSX, if I'm reading it correctly)
Cheers
This post has been edited by Hoody: 19 August 2010 - 05:51 PM
#74
Posted 19 August 2010 - 10:49 PM
voidref, on 19 August 2010 - 06:45 PM, said:
Why not try and use that version of Quake for UrT until 4.2 is out?
I cannot remember if the SDL is statically linked, you can check out the sources if you have time to and see if it's messed up in the build.
I cannot remember if the SDL is statically linked, you can check out the sources if you have time to and see if it's messed up in the build.
I find this flattering. The answer is: because I have no idea how to do any of that. I'd happily try it if you could give me some noob pointers on how to use that version of quake to run UrT, but I'm limited in terms of compiling stuff.
#75
Posted 22 August 2010 - 04:32 AM
Hoody, on 19 August 2010 - 10:49 PM, said:
I find this flattering. The answer is: because I have no idea how to do any of that. I'd happily try it if you could give me some noob pointers on how to use that version of quake to run UrT, but I'm limited in terms of compiling stuff.
OK
I discovered that the problem is SDL 1.2.13 and that SDL 1.2.14 fixes it.
Question: how do I make your .app work with sdl 1.2.14? I don't know what compiling even is. I can download SDL and your source code and I can follow instructions. I'd be very grateful if you could either build a versionw ith SDL or just tell me what the hell I need to do. Remember: I'm an idiot. Presume I know nothing.
Cheers
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#78
Posted 22 August 2010 - 11:39 AM
voidref, on 22 August 2010 - 09:27 AM, said:
Looking at what I have in the source download, it seem it is sdl 1.2.14
So either they didn't actually fix the problem, or something else screwy is going on.
I'm afraid the fix isn't as easy as you thought. =(
So either they didn't actually fix the problem, or something else screwy is going on.
I'm afraid the fix isn't as easy as you thought. =(
SHITBALLLS
thanks for trying voidref. I just don't know man. I get nearly double the fps on this build on my quadcore i5 but the shift-key and scroll wheel bug and occasional failure to register mouse1 clicks is a bit of a dealkiller. Gah.
EDIT: seems there is SDL 1.3 beta version floating around for development. Dynamically linked only allowed, whatever that means. You think you could snag that and try it?
This post has been edited by Hoody: 22 August 2010 - 12:58 PM
#80
Posted 07 September 2010 - 01:46 PM
ah, that's peculiar; does it occur if crouch is on another key?
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide