Urban Terror Forums: Drewfin - Cathedral - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Drewfin - Cathedral Rate Topic: -----

#1 User is offline   Drewfin Icon

  • Account: drewfin
  • Country:
  • Joined: 26-April 10
  • Posts: 107

Posted 08 July 2010 - 02:51 AM

Built a prototype with basic geometry and lighting to get an idea of scale and basic lighting. Will probably be increasing scale significantly before starting on detail geometry. My intention is to use all skybox light plus windows if possible.

Posted Image


#3 User is offline   Rocket Icon

  • Account: rocket
  • Main tag: RS|
  • Country:
  • Joined: 28-February 10
  • Posts: 267

Posted 08 July 2010 - 08:01 AM

Isn't it supposed to be totally a plain grey colour anyway?

#4 User is offline   Fl00d Icon

  • Account: fl00d
  • Main tag: |gV|
  • Country:
  • Joined: 28-February 10
  • Posts: 326

Posted 08 July 2010 - 08:49 AM

View PostRocket, on 08 July 2010 - 08:01 AM, said:

Isn't it supposed to be totally a plain grey colour anyway?


white or gray...

#5 User is offline   Rocket Icon

  • Account: rocket
  • Main tag: RS|
  • Country:
  • Joined: 28-February 10
  • Posts: 267

Posted 08 July 2010 - 09:19 AM

That's what I thought. It's actually a pity, because a lot of what makes a church, a church, is the stained glass windows.

#6 User is offline   Drewfin Icon

  • Account: drewfin
  • Country:
  • Joined: 26-April 10
  • Posts: 107

Posted 08 July 2010 - 02:34 PM

View PostRocket, on 08 July 2010 - 08:01 AM, said:

Isn't it supposed to be totally a plain grey colour anyway?


I read it as the structure texture had to be single white/grey, which it is. My assumpition was that lighting was the point, and my lighting is picking up color and definition by passing through shaders, but obviously if they call foul I'll remove it and do something else.

#7 User is offline   Rocket Icon

  • Account: rocket
  • Main tag: RS|
  • Country:
  • Joined: 28-February 10
  • Posts: 267

Posted 09 July 2010 - 07:46 AM

Fair points indeed. I like your reckoning. :happy:

#8 User is offline   Drewfin Icon

  • Account: drewfin
  • Country:
  • Joined: 26-April 10
  • Posts: 107

Posted 11 July 2010 - 08:03 PM

Had some time this weekend to put in a few hours.

Added some structure detail, changed dimensions, changed light-filting shader textures to throw slightly more defined light patterns, etc. etc... I think I have too many central pillars, so I'll probably be removing every other pair.

Posted Image

Posted Image


#10 User is offline   nemesis Icon

  •   former FS member   
    Lead Tester
  • Account: nemesis
  • Country:
  • Joined: 30-April 09
  • Posts: 1,108

Posted 12 July 2010 - 10:47 PM

Rocket is correct in that the church should be textured in white and gray only (for judging purposes).

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2019 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942