ut4_glug [release]
My 4th map
#51
Posted 09 October 2010 - 09:43 AM
:)
#52
Posted 09 October 2010 - 11:02 AM
Rylius, on 09 October 2010 - 09:43 AM, said:
:)
Thanks Rylius, I'll write that down.
Just need that in other languages now... dutch thomas?
This post has been edited by Johnnyenglish: 09 October 2010 - 11:03 AM
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#53
Posted 09 October 2010 - 12:50 PM
Meld u a.u.b. bij de receptie voor informatie over de telepoorten.
or
Meer informatie over de telepoorten word verstrekt bij de receptie.
or
Gelieve u bij de receptie te melden voor meer informatie over de telepoorten
You decide
This post has been edited by stabberthomas: 09 October 2010 - 12:50 PM
#55
Posted 09 October 2010 - 04:06 PM
skaz, on 09 October 2010 - 03:46 PM, said:
Thanks skaz, love your map and avatar. ValkoVer is Polish and I know some of you Russians visit this forum, and of course you SRB players and Spanish?
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#57
Posted 09 October 2010 - 09:58 PM
Also, my computer sucks. When I'm outside I get 10 FPS cause I'm hitting 30000 surfaces and 200000 tris. Also, I noticed that you have 'cull disable' on for the outside water, which is unnecessary since no one goes under the water. This might help with performance.
This post has been edited by mindriot: 09 October 2010 - 10:10 PM
#58
Posted 10 October 2010 - 01:56 AM
surfaceparm trans plz
Put something here
Why these pipes are textured inside? And they are high poly (fps hit).
LOL. A place where i stand is bright, but theres no light sources around. Place where im looking at is dark, and there's 4 lamps on ceiling
Uh. I have 30 fps on my ultra-low quality config here. Why these teleports have so many triangles? It cant be single plane? Post teleport shader.
Its just clean corridor without anything. Put here pipes, wires, crates, lightsources etc.
Add func_pendulum to this chain And maybe make it climbable.
#59
Posted 10 October 2010 - 05:47 AM
Where's my translation?
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#60
Posted 17 October 2010 - 08:35 AM
First of all, I need to really thank Mindriot who has literally rebuilt this map, he's shown me by example how to use hint and also how to construct a map - something I badly needed to know and understand.
Construction is just about complete, I'm currently testing the map on my server (currently playing bomb) will be ctf later today.
The map has a new access to the blue flag which it needed, there are now 3 distinct ways to each flag now. Lots of new textures and as I've already said, virtually rebuilt.
I've reluctantly removed the boat from the surface, 10,000 triangles is probably a lot for old computers... but it looked so nice.
I've reduced the size of the map to about 40mb, this will reduce to around 30mb eventually because it currently contains a large audio file, my indulgence if you like.
See http://forums.urbant...post__p__285580
You can trigger this by jumping onto bunk 1.
Anyway, updated download link in first post, have fun
Cheers John
PS. One of the German evo guys found a bug this morning, didn't get time to make a note of it - if you read this just remind me what it was.
PPS. Its not a final version, there's a lot of "stuff" I need to add to make it feel nice but its almost there.
This post has been edited by Johnnyenglish: 17 October 2010 - 08:58 AM
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