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ut4_glug [release] Rate Topic: ***** 1 Votes

My 4th map

#51 User is offline   Rylius Icon

  • Account: rylius
  • Main tag: CMM|
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  • Joined: 28-February 10
  • Posts: 446

Posted 09 October 2010 - 09:43 AM

Alle Besucher melden sich bitte mit Hilfe der bereitgestellten Teleporter an der Rezeption an.
:)


#53 User is offline   stabberthomas Icon

Posted 09 October 2010 - 12:50 PM

Yes of course

Meld u a.u.b. bij de receptie voor informatie over de telepoorten.

or

Meer informatie over de telepoorten word verstrekt bij de receptie.

or

Gelieve u bij de receptie te melden voor meer informatie over de telepoorten

You decide

This post has been edited by stabberthomas: 09 October 2010 - 12:50 PM


#54 User is offline   skaz Icon

  •   former FS member   
    Level Designer
  • Account: skaz
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  • Joined: 28-February 10
  • Posts: 47

Posted 09 October 2010 - 03:46 PM

French : Tous les visiteurs sont priés de se présenter à la réception, accessible par le biais du téléporteur.


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#56 User is offline   Yumcax Icon

  • Account: yumcax
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  • Posts: 81

Posted 09 October 2010 - 08:41 PM

Where is the download link?

#57 User is offline   mindriot Icon

Posted 09 October 2010 - 09:58 PM

For the English version , you have an odd period after reception, and it should probably say 'reception area' or 'reception zone' or something similar.

Also, my computer sucks. When I'm outside I get 10 FPS cause I'm hitting 30000 surfaces and 200000 tris. Also, I noticed that you have 'cull disable' on for the outside water, which is unnecessary since no one goes under the water. This might help with performance.

This post has been edited by mindriot: 09 October 2010 - 10:10 PM


#58 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
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  • Posts: 645

Posted 10 October 2010 - 01:56 AM

I've checked map and i like it, very nice atmosphere. But i still think some areas need more details, and some areas are too narrow or too low. I think some textures should be resized down (btw i saw few textures which were not in power of 2). Zomfg .bsp is almost 20mb. You can make it smaller, by changing lightmap scale (read this: http://www.gd-experi...n=2&category=17). Add deformvertexes autosprite2 to chain shaders. Wheres my gauges? :F

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surfaceparm trans plz

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Put something here

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Why these pipes are textured inside? And they are high poly (fps hit).

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LOL. A place where i stand is bright, but theres no light sources around. Place where im looking at is dark, and there's 4 lamps on ceiling :wink:

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Uh. I have 30 fps on my ultra-low quality config here. Why these teleports have so many triangles? It cant be single plane? Post teleport shader.

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Its just clean corridor without anything. Put here pipes, wires, crates, lightsources etc.

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Add func_pendulum to this chain :tongue: And maybe make it climbable.



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