Glad you caught on the joke dragonne, I see Annihilator quessed at what I was talking about, and got it wrong.
Curious know, how many have noticed the problem with the windows in the new area. Thats why you did it Drag, see how many would actually notice it.
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Docks: New CTF hall in other gametypes?
#22
Posted 15 April 2004 - 07:59 AM
Honestly Mav, you're the only one who noticed. LOL
Killah, it was done because I've been playing CTF for the most part since 2.6a and I was always getting requests while on the servers for a connecting tunnel there. Figured I'd try it out and see what I could do. QA seemed to like it, so I left it in for CTF. This thread is the result of me not knowing some people wanted it for other gametypes too.
Killah, it was done because I've been playing CTF for the most part since 2.6a and I was always getting requests while on the servers for a connecting tunnel there. Figured I'd try it out and see what I could do. QA seemed to like it, so I left it in for CTF. This thread is the result of me not knowing some people wanted it for other gametypes too.
#25
Posted 19 April 2004 - 01:05 PM
Yes yes yes I really like it.
And the map I like as well...
Some can remember on the old forum I was one of those complaining about sr8 weapon... well I still do... but I learned 2 things:
1. It is one of easiest weapons (and boring BTW) - no matter where You hit - in most cases You kill.
2. On maps like ut_docks a sniping-camping-lama have no chance to survive in longer term. I mean there so many passages that allows to hide and to come closer to the sniper and by surprise kill him with HE or ak... anyway - this is great map and this new hall will help a lot in stopping camping 2-3 persons on the corridor which ends with a windowed balcon (You know what I mean?)
In general I thing it would be much better if there was more unbreakable windows on such halls - it will be harder to camp, easier to find ennemy on the map.
And the map I like as well...
Some can remember on the old forum I was one of those complaining about sr8 weapon... well I still do... but I learned 2 things:
1. It is one of easiest weapons (and boring BTW) - no matter where You hit - in most cases You kill.
2. On maps like ut_docks a sniping-camping-lama have no chance to survive in longer term. I mean there so many passages that allows to hide and to come closer to the sniper and by surprise kill him with HE or ak... anyway - this is great map and this new hall will help a lot in stopping camping 2-3 persons on the corridor which ends with a windowed balcon (You know what I mean?)
In general I thing it would be much better if there was more unbreakable windows on such halls - it will be harder to camp, easier to find ennemy on the map.
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