Fleuv, on 29 October 2010 - 10:48 PM, said:
For more uniform light from a light emitting shader, use this:
http://www.robotrene..._lightSubdivide
with this:
http://www.robotrene...ap_surfaceLight
Posted 02 November 2010 - 11:54 PM
Fleuv, on 29 October 2010 - 10:48 PM, said:
Posted 03 November 2010 - 09:34 PM
mindriot, on 02 November 2010 - 11:42 PM, said:
Posted 08 November 2010 - 07:48 PM
Posted 09 November 2010 - 03:58 PM
This post has been edited by Fleuv: 09 November 2010 - 04:36 PM
Posted 10 November 2010 - 09:55 PM