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dmaHD: New Sound System Rate Topic: ***** 4 Votes

Optimized 3D-Hybrid-HRTF multi-platform sound system for Urban Terror.

#101 User is offline   Nvb Icon

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Posted 30 November 2010 - 07:40 AM

getting the same static noise with latest bumpy (2611), first time it happend it made me jump up :)

#102 User is offline   Solitary Icon

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Posted 30 November 2010 - 09:17 PM

The static just happens at random intervals, I've totally dropped the client for now just because of it. Hopefully you find a fix.

#103 User is offline   p5yc0runn3r Icon

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Posted 30 November 2010 - 10:22 PM

View PostSolitary, on 30 November 2010 - 09:17 PM, said:

The static just happens at random intervals, I've totally dropped the client for now just because of it. Hopefully you find a fix.

I hope I find the fix since I cannot reproduce it. I will look into it soon. Work comes before :)
dmaHD developer | engine developer | crazy person

#104 User is offline   Solitary Icon

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Posted 30 November 2010 - 10:50 PM

good work :biggrin:

#105 User is offline   3akoh Icon

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Posted 01 December 2010 - 03:20 AM

I use dmaHD on mitsubishi's win32 executables. The November 17 (or perhaps 16th? need to check this) build definitely does not have the static noise. The newer ones have it. Something has changed between those builds.

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#106 User is offline   SubJunk Icon

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Posted 01 December 2010 - 03:44 AM

I haven't noticed any sound problems with Mitsu's November 23 build

#107 User is offline   mitsubishi Icon

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Posted 01 December 2010 - 04:04 PM

No disrespect but I still suspect some are using the early versions that had the static.

What happened is, at some point there was dmaEX, no static.

Then dmaHD was created, HEAVY STATIC. I was telling psychorunner and he fixed it the very same day.

Then later dmaHD second version didn't have static either.


The problem was that at certain /s_volume values, e.g. 0.1, it was giving static. That's why psychorunner hadn't noticed it at first. It was reproduced easily if he changed to 0.1 etc.

If you get static at /s_volume of 1, it's not that.

--

It might help if you post your q3config.cfg that gives the static. So that it can be checked for reproduction.

This post has been edited by mitsubishi: 01 December 2010 - 04:11 PM


#108 User is offline   pollofeliz Icon

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Posted 02 December 2010 - 12:34 PM

I played a few rounds with the mitsubishi's December 1st build today. The static noise is gone now. Everyone should get the latest build and test everything again..
3AKOH
(usually)

#109 User is offline   Nvb Icon

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Posted 02 December 2010 - 06:33 PM

View Postmitsubishi, on 01 December 2010 - 04:04 PM, said:

No disrespect but I still suspect some are using the early versions that had the static.
[snip]
It might help if you post your q3config.cfg that gives the static. So that it can be checked for reproduction.

just tried with http://www0.org/urt/...linux32.tar.bz2
and i am still getting occasional static :<
heres my q3config.cfg http://pastebin.com/mRLmts42

i wonder if it has anything to do with settings of the old engine

seta dmaEX_EffectsEnable "0"
seta dmaEX_interpolation "3"
seta dmaEX_StereoSeparation "0.9"

This post has been edited by Nvb: 02 December 2010 - 06:33 PM


#110 User is offline   mitsubishi Icon

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Posted 02 December 2010 - 06:38 PM

The old engine is removed but those settings exist in case you use the sub-mixer of dmaHD called dmaEX with dmaHD_mixer 30.

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