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dmaHD: New Sound System Rate Topic: ***** 4 Votes

Optimized 3D-Hybrid-HRTF multi-platform sound system for Urban Terror.

#121 User is offline   mitsubishi Icon

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Posted 05 December 2010 - 01:50 AM

The Noise issue may now be fixed on my client. [It's basically psychorunner's fix on the previous noise issue but I took it a bit further and made it more aggressive. Not sure yet if it's the right approach, but, I believe I hear all sounds and I get no noise in the reproducible scenario above]

#122 User is offline   mitsubishi Icon

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Posted 05 December 2010 - 11:59 AM

Noise fix polished to work properly on mixers > 11.

Thanks to this message by versus666

#123 User is offline   p5yc0runn3r Icon

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Posted 05 December 2010 - 06:57 PM

I have just updated the build to fix the noise and crash issue. I you have problems let me know. I'm sending the sources to Mitsubishi for his build.
dmaHD developer | engine developer | crazy person

#124 User is offline   pollofeliz Icon

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Posted 06 December 2010 - 12:07 AM

Dec 5th build seems to work fine. The old one works fine too if I set the s_volume to 1.

Does the s_khz setting control the samling frequency of sounds in dmaHD? I noticed that it was 22 on my client. I changed to it 44.
3AKOH
(usually)

#125 User is offline   sneakers Icon

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Posted 06 December 2010 - 01:31 AM

Would you please implement some sort of versioning system?

I keep coming back here to see if there is an update, but there is no easy way to see if the client build has been updated.

Even if you tag the end of the file name with a version number, that would help a lot. Thanks.

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#126 User is offline   mitsubishi Icon

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Posted 06 December 2010 - 01:21 PM

View Postp5yc0runn3r, on 05 December 2010 - 06:57 PM, said:

I have just updated the build to fix the noise and crash issue. I you have problems let me know. I'm sending the sources to Mitsubishi for his build.

uploaded.

View Postpollofeliz, on 06 December 2010 - 12:07 AM, said:

Does the s_khz setting control the samling frequency of sounds in dmaHD?

p5yc0runn3r told me it does on this thread's client but not on recent ioq3 since it has s_sdlspeed there.

This post has been edited by mitsubishi: 06 December 2010 - 01:26 PM


#127 User is offline   p5yc0runn3r Icon

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Posted 17 December 2010 - 12:40 PM

Is there anyone else with problems? Can I say that the current version of dmaHD is final? Obviously until next version which is still a long way :)
dmaHD developer | engine developer | crazy person

#128 User is offline   SubJunk Icon

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Posted 17 December 2010 - 08:59 PM

Works well for me :)

#129 User is offline   mitsubishi Icon

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Posted 17 December 2010 - 09:20 PM

It's stable here.

I had noticed an issue that may appear in all audio systems, I don't know, so it may be irrelevant: sometimes I hear sounds coming from the origin listener. e.g. a headshot that may be clearly far apart is heard at the origin listener. I recall ikalizer
had it more if optimizations were very aggressive on the compiler (e.g. -ffast-math) but now I have it up to -O3 only.


View Postp5yc0runn3r, on 17 December 2010 - 12:40 PM, said:

Is there anyone else with problems? Can I say that the current version of dmaHD is final? Obviously until next version which is still a long way :)

This post has been edited by mitsubishi: 17 December 2010 - 09:28 PM


#130 User is offline   WaS Icon

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Posted 17 December 2010 - 09:17 PM

For me works well too.

Nice work guy

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