Hi everyone!
First, sorry for my bad english.
I'm new in modelling for Urban Terror, and that's my first post here in this forum. I already used the Forums Search, but I found nothing
In GTKradiant my map looks like this:
The Problem is, when I Start urban Terror, I type "/sv_pure 0" and "/devmap hospital" in the console to load my map. But then in Urban Terror the textures look like this:
The textures are all to small. No matter what I do in the Surface Inspector, the result is always the same... Way too small textures in Urban Terror
What am I doing wrong? Is there something I forgot to do?
I hope u can help me...
Many thanks in advance :)
greetings
groebNERD
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Problem with the Texture sizes
#3
Posted 31 December 2010 - 12:59 PM
And another ting(just telling you so you know about it).
Dont use the "fit" function on your textures.
This one:
When i have used that function i get something like what you got.
Dont use the "fit" function on your textures.
This one:
When i have used that function i get something like what you got.
#5
Posted 09 January 2011 - 08:27 PM
hy everybody
so after days of searching I uninstalled GtkRadiant and installed an other version. Nearly everything works now. The only thing is that when I import models from blender, GtkRadiant crashs or there is only a cube visible.
But I think (or I hope) I can solve this problem too :)
I think this topic can be closed.
Thanks again for the help :)
greetings
groebNERD
so after days of searching I uninstalled GtkRadiant and installed an other version. Nearly everything works now. The only thing is that when I import models from blender, GtkRadiant crashs or there is only a cube visible.
But I think (or I hope) I can solve this problem too :)
I think this topic can be closed.
Thanks again for the help :)
greetings
groebNERD
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#6
Posted 09 January 2011 - 09:29 PM
What type of models do you try to import?
I would say ase is the best models.
I would say ase is the best models.
#7
Posted 10 January 2011 - 01:43 AM
#8
Posted 10 January 2011 - 04:33 PM
lol. When i do it i get the texture to look like in the first post...
I'm using gtkradiant 1.5... but i dont need the function so why matter?
I'm using gtkradiant 1.5... but i dont need the function so why matter?
#9
Posted 10 January 2011 - 04:44 PM
And it works in gtk, but when you compile the map it changes...
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