Slackin, on 02 August 2011 - 10:26 AM, said:
There are a few custom maps that will require com_hunkmegs to be manually set higher than 128mb. I know this from experience, had a server that kept crashing at 128 hunk megs cause i had a ridiculously huge map in the mapcycle, upped hunkmegs to 256 and all was fine. Imho running a ioUrTded without 256(or even 512) hunkmegs is going to negatively effect performance. (at least from my experiences) I run 512 on all my gameservers, but yes that is overkill. But with 20gb's ram in the server, who cares? lol
Thats some gr8 info.
So 256 is appropriate and 512 if u have it for spare.
What about OS? Any experience on that?
I tried Ubuntu and will experiment in CentOS and FreeBSD.
Cya later