You all know those orifices or holes, you see when you go past a window inside a building ( take turnpike for example ) I´m talking about how a brush is pushed inside/cut out, so that you can fit a window in there.
The alternative that ive been using is just making 4 brushes ( one on top, below, right and left ) so that a square in between the wall forms.
Of course this
takes more time than actually using the right way
However i do not know how its done. I look at the windows inside Turnpike´s main buildings for example, and see no marks around them, indicating that theres only one brush as a wall, and somehow he clipped an area inside it to form a square.
Where he put a window texture on another smaller brush.
How does he do this? I know the clipping tool well, but i cant figure out how to achieve the same result.
The same exact thing happens when i want to create a staircase leading down into a brush, but i want to maintain the inner walls of course. I cant make a brush and just cut a rectangle inside it :/
How do they do it?
Advertisement
Page 1 of 1
Brush Holes?
#2
Posted 28 May 2011 - 05:08 PM
#3
Posted 28 May 2011 - 05:08 PM
Not really sure what you mean but if you want to cut a shape into a wall you can just place the block shape in the wall and use the subtract(?) tool? (ctrl+U - ?? Cant remember)
This will usually split the wall into 3 bits but it is all seem-less leaving the exact size block cut out of your solid surface.
This will usually split the wall into 3 bits but it is all seem-less leaving the exact size block cut out of your solid surface.
Come and play: Miku_Fanboy Classic Icyjumps @ 109.123.108.105:27960
#4
Posted 28 May 2011 - 05:14 PM
NulL, on 28 May 2011 - 05:08 PM, said:
This is correct. Brushes MUST be convex, which means they cannot have holes in or be L-shaped.
How should i do it then? Im making 3 main office buildings, and several windows on each side. Making 4 brushes on each sides of each buildings takes forever xD
Is there any other way?
Advertisement
#6
Posted 29 May 2011 - 08:10 PM
NulL is right. The other way that xlr8r mentions is using CSG subtract and it creates a lot of extra brushes. This was used on Casa and causes problems over time with little cracks forming around the doorways. I have to constantly rebuild them using NulL's much cleaner method.
#7
Posted 29 May 2011 - 09:51 PM
I've recompiled ut4_uptown (4.1 version), and brushwork is there very "dirty" too :P
Page 1 of 1
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement