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Web browser for game servers
#25
Posted 17 July 2011 - 11:51 PM
H0i, on 17 July 2011 - 11:59 AM, said:
urt:// to directly connect is an idea we had already, but I think it requires modifying the .exe, or registering something, somewhere to make that work. It will probably happen for hd, but I think this can't work for 4.1 yet.
For urt:// "protocol" contact with Terrorist (spanish community) www.terrorurbano.net, he has a software, UrtGo.exe, you click in the link urt://ip:port and play. Works fine in windows and mac (not for linux :_()
Sorry for my english :)
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#26
Posted 18 July 2011 - 02:58 AM
jooo country United Kingdom mixed with Argentina, United States of America ,Brazil ect
This post has been edited by Devildmaycry: 18 July 2011 - 02:58 AM
#28
Posted 18 July 2011 - 05:03 PM
H0i, on 17 July 2011 - 11:59 AM, said:
urt:// to directly connect is an idea we had already, but I think it requires modifying the .exe, or registering something, somewhere to make that work. It will probably happen for hd, but I think this can't work for 4.1 yet.
I think that (may be) the best solution for adding the urt:// protocol is to write a little "official" add-on and publish it as "Frozen Sand" on the google chrom / firefox / whatever browser / plugin's download platforms (like the skype plugin for example).
ps: Bravo for the server browser.
This post has been edited by Kreator: 18 July 2011 - 05:04 PM
#29
Posted 18 July 2011 - 06:14 PM
Very nice!
But I miss filter for no. of slots.
I was thinking about a textfield that can process terms like <=16 or >=32. And maybe it'd be better to use g_maxGameClients instead of sv_maxclients (if it's set).
Hmm, or how about a text field to filter specific cvars?
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