Ok guys, Act - of - War is proud to announce the Release of:
To Download click here
Friday, 19.11.2004 --- Sunday, 21.11.2004
[AoW] Wolfs Eye
P.S.: Because of technical Problems I had to change the IP & Port !!!
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[Release:] ut_oildepot
#3
Posted 19 November 2004 - 10:55 PM
#4
Posted 19 November 2004 - 11:11 PM
Thanks to both Hybridesque and Wolfseye for hosting the map and being very fast doing so!
Hope you all enjoy it. It's pushing the q3 engines ability to handle open landscapes so it can be hard on both client and server but I think I have managed to keep it within reasonable performance.
cheers
Hope you all enjoy it. It's pushing the q3 engines ability to handle open landscapes so it can be hard on both client and server but I think I have managed to keep it within reasonable performance.
cheers
#5
Posted 20 November 2004 - 03:00 AM
i only head one guy complaining about fps so far (36 or so that was). maybe he should just scrap his TNT2.
anyway, been playing CTF on it for quite a while now and i gotta say it's been a fast-paced game with (mostly) nice people. dunno if the latter has to do with the map though...
ty codey for that map and ffs, get yourself an el-cheapo pc for ET
anyway, been playing CTF on it for quite a while now and i gotta say it's been a fast-paced game with (mostly) nice people. dunno if the latter has to do with the map though...
ty codey for that map and ffs, get yourself an el-cheapo pc for ET
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#8
Posted 21 November 2004 - 08:13 PM
Have I to say it?
Like every new custom map its on the actual [fUn] mapcycle.
Check ->HERE<- out when it is its turn .
Heres the status of the server right now:
[fUn] Public Server
Greetings Avatar
Like every new custom map its on the actual [fUn] mapcycle.
Check ->HERE<- out when it is its turn .
Heres the status of the server right now:
[fUn] Public Server
Greetings Avatar
#10 Guest_Wil Badger
Posted 23 November 2004 - 06:41 AM
i have has several people complain about getting hung up on the awaiting snapshot screen if they tried tojoin after the map had already been going.but if they were in the game befeor the map cycled all is good and they pass right through.once they have gone throuh a map cycle they have no more problems connecting it's just that fist time if the map was already going but once the go from one map to this map in a rotation they are good .
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