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ut4_oaks_b2 [BETA]
#43
Posted 23 November 2011 - 09:37 PM
The airducts are more a last resort route, only open in non round gametypes.
I think they would be used by the newbies who like to explore plus they're used in CTF a bit to cap the flag in 40 seconds rather than 5 :P
Just a bit of harmless variation :)
As for openable doors, I disagree. The only map I've ever seen make func_doors work is Turnpike and even then they're annoying. I think just open doorways is a lot quicker to move through.
The train entitiy was something I already looked at but I think its probably a better thing that I don't have a car moving around by itself. I'm still considering other ideas like this with the carousel but we might need to wait and see :>
Thanks though Spaz for your input :) much appreciated
I think they would be used by the newbies who like to explore plus they're used in CTF a bit to cap the flag in 40 seconds rather than 5 :P
Just a bit of harmless variation :)
As for openable doors, I disagree. The only map I've ever seen make func_doors work is Turnpike and even then they're annoying. I think just open doorways is a lot quicker to move through.
The train entitiy was something I already looked at but I think its probably a better thing that I don't have a car moving around by itself. I'm still considering other ideas like this with the carousel but we might need to wait and see :>
Thanks though Spaz for your input :) much appreciated
#44
Posted 25 November 2011 - 09:12 PM
Delirium, on 23 November 2011 - 09:37 PM, said:
As for openable doors, I disagree. The only map I've ever seen make func_doors work is Turnpike and even then they're annoying. I think just open doorways is a lot quicker to move through.
Fair enough - I think because of the interactice elements in your map I just assumed the doors would function too - perhaps creative ways to indicate they won't work?
This post has been edited by spazzattack: 25 November 2011 - 09:12 PM
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#48
Posted 10 December 2011 - 11:49 AM
hey,
i respect every decision you make with your map completely, yet i would be thankful if u would explain to me how the bc being open would ruin gameplay. i am hosting both versions of your map on my bombserver and the only thing that happens there is the occasional knife-tournament in the castle with friends (which is darn funny!). you can see a little further while bouncing but do not have any advantage of it because of the 'bouncy-penalty' ;) and everyone in there is naded out very fast in any 'serious game'.
So i'm sure there must be another reason i didn't think about ;)
Keep up the great work,
apa
i respect every decision you make with your map completely, yet i would be thankful if u would explain to me how the bc being open would ruin gameplay. i am hosting both versions of your map on my bombserver and the only thing that happens there is the occasional knife-tournament in the castle with friends (which is darn funny!). you can see a little further while bouncing but do not have any advantage of it because of the 'bouncy-penalty' ;) and everyone in there is naded out very fast in any 'serious game'.
So i'm sure there must be another reason i didn't think about ;)
Keep up the great work,
apa
This post has been edited by apath0: 10 December 2011 - 11:50 AM
#49
Posted 04 January 2012 - 12:55 PM
apath0, on 10 December 2011 - 11:49 AM, said:
you can see a little further while bouncing but do not have any advantage of it because of the 'bouncy-penalty' ;) and everyone in there is naded out very fast in any 'serious game'.
The first beta was on the cycle of a popular Australian TS server for a while and a lot of people would just run straight to the bouncy castle and stay there for the whole game. EVERY GAME. It was pretty annoying for admins and anyone who actually wanted to play properly. I can't imagine it being any different anywhere else, human nature man ;)
#50
Posted 17 January 2012 - 01:58 PM
ut4_oaks_b2 now available on Urban-Zone yes, the bumpy build is also available :)
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