Hi guyz,
normally I would preview my maps on UrbanTerror.de, but there is no real activity for some months, so I decided to give you a preview of my actual map i'm working at.
So, how the topic say, it's not the normal type of map. That means: no urban, no jungle, no whatever. My youngest map is playing in the old egypt in a small part of the city of death, called Hamunaptra. The map contains various new textures, models and sounds.
The mapsize is optimised for 8 up to 20 players. I have still done 80% of the basework, that means the different ways, serveral rooms and big halls. I have also done some detailwork in some places to show to myself, how I will design the other parts of the map. Before the last compile I did some work on the perfomance, so I caulked all hidden faces and placed hint-brushes. After the fullvis-compile, the maximum r_speeds were not over 4000.
At the end, because pictures can you tell more than 1000 words, here are 3 screenshots of the map. Please keep in your mind, that these shots are alpha-shots. The lightning isn't done yet, and I will add more details later or do some greater changes.
Greez from Germany, DASPRiD
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[Alpha-Preview] Hamunaptra - An alternative kind of map
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#7
Posted 16 January 2005 - 11:58 PM
Decidedly cool look, awesome performance if it is as you claim where even a GF2MX400 could probably run this map at 1280x1024 at full tilt with smoke nades all over the place. I think it's a tad dark, but you say you're going to rework the lighting. I look forward to seeing more of this map.
#8
Posted 23 January 2005 - 03:30 PM
Alright guys, after some tests with the lightning, adding new details and finishing the basework, I can proudly present you 4 new screenshots. The lightning is still not done, so don't criticize this yet
This time, I will show you full sized screenshots, so click them to enlarge (nah, not your penis, the screenshots! )
greez, DASPRiD
This time, I will show you full sized screenshots, so click them to enlarge (nah, not your penis, the screenshots! )
greez, DASPRiD
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