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Tohunga bloom intensity (pics) Rate Topic: -----


#2 User is offline   banksy Icon

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Posted 27 August 2012 - 03:54 AM

Looks great :D


#4 User is offline   exitus Icon

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Posted 27 August 2012 - 10:33 AM

Wow, I love it!
It's a bit distracting from gameplay, but it looks gorgeous!

#5 User is offline   radiant Icon

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Posted 27 August 2012 - 01:36 PM

Rename the map ut4_Bob_Marley and you're done.

Keep bloom 1, doesn't seem to be too distracting.

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#6 User is offline   xandaxs Icon

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Posted 27 August 2012 - 06:35 PM

View PostDelirium, on 27 August 2012 - 04:34 AM, said:

no it doesn't! It looks like I'm on LSD or something!! O____O


So this is what LSD makes you see?
Interesting Delirium..

#7 User is offline   DeMS Icon

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Posted 28 August 2012 - 12:49 AM

View PostDelirium, on 27 August 2012 - 04:34 AM, said:

no it doesn't! It looks like I'm on LSD or something!! O____O


How do you know how it would look like if you were on LSD?

Oh.

Ok, nevermind.



On-topic : my eyes exploded @4th shot.

It looks gorgeous, no doubt about it, but a bit overdone (oversaturated maybe?).

It will be hell on competitive matches. Good thing players know to type r_bloom 0 :D

Edit : The last screenshot made Overly Attached Girlfriend blink! :D

This post has been edited by DeMS: 28 August 2012 - 01:11 AM



#9 User is offline   DeMS Icon

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Posted 28 August 2012 - 01:42 AM

View PostDelirium, on 28 August 2012 - 01:22 AM, said:

Yeah, I would change the intensity if I could :( but I can't!


Yeah, it would be cool to have some way to regulate bloom intensity.

I'm wondering if, now that TTimo joined FS, it would be possible to add a worldkey or a shader parameter to adjust bloom intensity.

It would be most useful if there were ways to make color-correction, bloom intensity, and other effects available to the mappers, so specially adding lights and light shaders on the maps wouldn't be so painful on the newer versions.

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