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[4.2] Update 4.2.004 Rate Topic: -----


#82 User is offline   rastablaster Icon

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Posted 01 November 2012 - 01:48 AM

gj FS and thank You. Urt's getting better and more enjoybale experience.

This post has been edited by rastablaster: 01 November 2012 - 01:49 AM


#83 User is offline   Brainie Icon

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Posted 01 November 2012 - 06:20 PM

When the Anti-Cheat? Do you need people for it?

Btw Frankie was right about the gamma settings. I put my gamma colors very brigth and I don't have any problem to make the difference between a red guy and a wall.

This post has been edited by Brainie: 01 November 2012 - 06:23 PM

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#84 User is offline   ValkoVer Icon

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Posted 02 November 2012 - 05:14 AM

...and still (almost) no one plays 4.2. Last time i launched this version, there were 2 servers with just a few players, i joined one of them, and after couple of minutes it got almost empty. So i launched 4.1.1, with bunch of servers to play on. And think of newbies, who download 4.2, and when they want to play, all they see is empty servers. I'm not saying that 4.2 is bad, i say how things are.

#85 User is offline   Derfull Icon

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Posted 02 November 2012 - 09:37 AM

Can you think to integrate checksum file in the futur ? (sha or md5)

Whit that server's administrator can schedule automated update, and check that all file are correctly downloaded, and push it in production without any problem for the server.

thx

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#86 User is offline   acidsikeo Icon

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Posted 02 November 2012 - 05:32 PM

I noticed some other users mention a download problem using the updater. I had had the same problem. That was about a week ago. I have deleted everything in my directory, re-downloaded the updater, ran it. Every (.pk3), every binary, all filled with HTML from this site. Total directory size, 2.8Mb. I have a a compressed copy of my entire UrT setup if someone wants to look at it.

#87 User is offline   karnute Icon

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Posted 02 November 2012 - 08:08 PM

View Postacidsikeo, on 02 November 2012 - 05:32 PM, said:

I noticed some other users mention a download problem using the updater. I had had the same problem. That was about a week ago. I have deleted everything in my directory, re-downloaded the updater, ran it. Every (.pk3), every binary, all filled with HTML from this site. Total directory size, 2.8Mb. I have a a compressed copy of my entire UrT setup if someone wants to look at it.

Maybe the problem is caused by two DNS strange (fall-back?) aliases for "cdn.urbanterror.info" (the real download server for UrT files used from the updater) chained to plain "urbanterror.info" base domain.
When i run the command: "host cdn.urbanterror.info" i get the following:
cdn.urbanterror.info has address 46.105.198.3
cdn.urbanterror.info is an alias for urbanterror.info.
cdn.urbanterror.info is an alias for urbanterror.info.
plus other irrelevant lines about mail handling.
And the same request for "host urbanterror.info" returns both ip addresses (91.121.174.74 and 91.121.174.57) of "www.urbanterror.info" that is the server for the web pages and forum. Also ip 46.105.198.3 has no reverse lookup and no identified dns server (no authority) but, probably, it is a dynamic load balance ip, and could be different when requested from other places.

It seems (I guess) that when there is a primary DNS server request failure (or long delay due to overload), then the ip returned for cdn.urbanterror.info is instead that of www.urbanterror.info from one of those (fall-back?) aliases, and hence the requested file is not found, so an html page is returned in its place.

The current Urt-Updater is not robust, so it does not check the md5sum of the file returned to raise an error condition in this case as it should. FS is already working to correct the updater to avoid this problem, but maybe they should also check their DNS configuration asking help from their DNS providers (cloudflare.com ?) about the CDN (content delivery network) and the fall-back aliases...

If this were the case, a (dirty) workaround could be to configure web server in urbanterror.info (= www.urbanterror.info) to unconditionally redirect all requests with host name "cdn.urbanterror.info" in the url (i.e. a virtualhost in apache, etc) to be served by a url with the host name substituted by a numeric fixed ip address (like 46.105.198.3) randomly selected from the pool of cdn servers if there are more than one.

In any case, all those are only my non-expert guesses...

This post has been edited by karnute: 02 November 2012 - 08:29 PM


#88 User is offline   klabauterman Icon

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Posted 02 November 2012 - 09:56 PM

View PostValkoVer, on 02 November 2012 - 05:14 AM, said:

i say how things are.


Sorry, but - you don't.

Out of curiosity I checked the numbers the last few days:
servers (players) 4.2.1 4.2.2 4.2.3 4.2.4 4.1
28/10/12 21:34 UTC 47 (25) 19 (3) 58 (36) 53 (51) 689
29/10/12 13:34 UTC 46 (16) 18 (4) 37 (21) 70 (58) 684
30/10/12 20:33 UTC 45 (27) 18 (10) 30 (15) 82 (110) 677
02/11/12 20:30 UTC 45 (23) 16 (8) 16 (21) 97 (121) 660

So: no. of 4.2.4 servers nearly doubled, 4.2.3 dropped significantly while 4.2.2 and 4.2.1 dropped just a little

How can it be that there were only 2 servers?

Edit: wth with the monospace not working?

This post has been edited by klabauterman: 02 November 2012 - 10:02 PM



#89 User is offline   Pez Icon

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Posted 02 November 2012 - 10:46 PM

View Postklabauterman, on 02 November 2012 - 09:56 PM, said:


How can it be that there were only 2 servers?


He didn't say there were only 2 servers, he said there are only two servers with people on them. I saw the exact same thing a few days ago. Two active servers on the current version that had less than 5 people; the population has improved of course, but for a noob that has never played the game it would be a bit of a put off with nearly no people playing the current version.


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