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4.2.010 Now LIVE!
#132
Posted 06 April 2013 - 05:02 PM
That are the old animations was 4.2 over 4.1 installed?
Quote
BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~
#133
Posted 06 April 2013 - 05:16 PM
I have been playing 4.2.010 exclusively since it came out. It is fun to play and I enjoy all of the improvements. I say thank you for that. Due to the "arm hits block body/vest" regression bug, an element of the game has been altered that in my opinion removes its seriousness or legitimacy.
#134
Posted 06 April 2013 - 05:17 PM
Not just animations, but funstuff too:-D It’s pretty clearly 4.1 with some 4.2 files copied over and renamed (cowboy skins to tag, olive to swat).
dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)
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#138
Posted 06 April 2013 - 05:53 PM
garcassgrinder,
Bots do not work with spawn doors like the ones on Uptown and Sanc. Turnpike was changed because there was a wall you could be shot through and I was asked to fix it. This meant that not only did the map have to be compiled but the bots as well since you can not use the old .aas file once the map has been changed. I am using the same bspc compiler for the bots that has been used since UrT was started with the same settings. I said this earlier in this thread. The .aas file has to be compiled after the map has had surfaces done so it will always have a later time stamp than the bsp.
We told you that bots are no longer supported by us because they are so buggy. We were going to remove them from the game but people wanted to keep them for testing so we left them in. Please do not mess with our maps especially since you do not know anything about mapping. Learn how to map and make your own map please and you can experiment all you want.
Bots do not work with spawn doors like the ones on Uptown and Sanc. Turnpike was changed because there was a wall you could be shot through and I was asked to fix it. This meant that not only did the map have to be compiled but the bots as well since you can not use the old .aas file once the map has been changed. I am using the same bspc compiler for the bots that has been used since UrT was started with the same settings. I said this earlier in this thread. The .aas file has to be compiled after the map has had surfaces done so it will always have a later time stamp than the bsp.
We told you that bots are no longer supported by us because they are so buggy. We were going to remove them from the game but people wanted to keep them for testing so we left them in. Please do not mess with our maps especially since you do not know anything about mapping. Learn how to map and make your own map please and you can experiment all you want.
#139
Posted 06 April 2013 - 07:26 PM
BladeKiller, on 06 April 2013 - 05:53 PM, said:
garcassgrinder,
Bots do not work with spawn doors like the ones on Uptown and Sanc. Turnpike was changed because there was a wall you could be shot through and I was asked to fix it. This meant that not only did the map have to be compiled but the bots as well since you can not use the old .aas file once the map has been changed. I am using the same bspc compiler for the bots that has been used since UrT was started with the same settings. I said this earlier in this thread. The .aas file has to be compiled after the map has had surfaces done so it will always have a later time stamp than the bsp.
We told you that bots are no longer supported by us because they are so buggy. We were going to remove them from the game but people wanted to keep them for testing so we left them in. Please do not mess with our maps especially since you do not know anything about mapping. Learn how to map and make your own map please and you can experiment all you want.
Bots do not work with spawn doors like the ones on Uptown and Sanc. Turnpike was changed because there was a wall you could be shot through and I was asked to fix it. This meant that not only did the map have to be compiled but the bots as well since you can not use the old .aas file once the map has been changed. I am using the same bspc compiler for the bots that has been used since UrT was started with the same settings. I said this earlier in this thread. The .aas file has to be compiled after the map has had surfaces done so it will always have a later time stamp than the bsp.
We told you that bots are no longer supported by us because they are so buggy. We were going to remove them from the game but people wanted to keep them for testing so we left them in. Please do not mess with our maps especially since you do not know anything about mapping. Learn how to map and make your own map please and you can experiment all you want.
Hi BladeKiller Thanks for the clarification, I appreciative that.
:)
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