Frankie V, on 06 July 2013 - 05:25 PM, said:
Player accounts is real. Authorization is real.
These are the two necessary ingredients for an active AC system and what is also real is no one around here is going to tell anyone where,when or how.
Yeah but these two ingredients are for the account managing. What makes the banishments? What stops a wallhack or a cheat to function? Nothing. There's still cheats on this 4.2.013 according to what people say and your auth system does not stop it.
I was mostly thinking about how is doing the third necessary ingredient for an active AC which is the barrier that turns down the cheats.
OR maybe I am wrong and you plan to allow the cheats to function on the next versions and all you're going to do is to make banishments. In other words, cheats will be used and freely available but bans will fall. Is it going this way?
Just for information and funny facts, I used to be in touch with some friends of a mate who really made a fully working anti-cheat for the 4.1 version. It didn't take them years to make it). It worked really well and it didn't require any account system. They were able to make a ban list and even able to know if a cheat has been used by a player before he come on the server. Everything was in the server side.
I don't say this to demotivate or to turn down anyone or anything. But it's a bit sad to wait a long time for something that appears to be doable in the present.
This post has been edited by Brainie: 06 July 2013 - 05:49 PM