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Urban Terror 4.2.013 Rate Topic: ***** 2 Votes

#91 User is offline   Pilou42 Icon

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Posted 03 July 2013 - 10:51 PM

Thanks p5yc0runn3r. It works with this non-optimized build.

#92 User is offline   Aelmiks Icon

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Posted 04 July 2013 - 02:56 AM

So, now how does this ghost mode work ?
I tried "/cg_ghost 1", "/set_cg_ghost 1" and a lot of other different writings but it didn't work.
What is the new command ?

#93 User is offline   JRandomNoob Icon

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Posted 04 July 2013 - 02:59 AM

Aelmiks: http://www.urbanterr...post__p__345048
dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)

#94 User is offline   Seven of Nine Icon

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Posted 04 July 2013 - 02:13 PM

FYI the whole stream is now available: http://youtu.be/4Hf7lXyO4pA

#95 User is offline   garcassgrinder Icon

Posted 04 July 2013 - 10:21 PM

server_sample.cfg not updated with renamed cvars?

Maybe I don't get it but by checked the server_sample.cfg to edit the cvars manualy by following the changelog. Result: I can't find any old cvars in the file only the new pointed at the changelog are in.

Do I missed the issue?

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#96 User is offline   Aelmiks Icon

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Posted 05 July 2013 - 03:22 AM

View PostJRandomNoob, on 04 July 2013 - 02:59 AM, said:



I tried what you said, but it didn't work. Hope that you will fix the GhostMode in .014 :).

#97 User is offline   Pilou42 Icon

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Posted 05 July 2013 - 06:10 PM

Is there an updated guide for "seta gear" or "seta weapmodes_save" ?
The manual on site is for 4.1.

#98 User is offline   JRandomNoob Icon

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Posted 05 July 2013 - 07:16 PM

gear list

brb updating another article

EDIT: Weapon numbers and weapmodes

This post has been edited by JRandomNoob: 05 July 2013 - 08:06 PM

dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)

#99 User is offline   Pilou42 Icon

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Posted 05 July 2013 - 09:55 PM

Waouh ! Nice guide !

#100 User is offline   Fenix Icon

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Posted 06 July 2013 - 02:03 AM

View PostKRW, on 03 July 2013 - 09:07 PM, said:

As I remember, I never got any problems with blocking when used that code
Yes, is server side, but in 012 ghost mode was server side too and still didnt work so well.

ps yes I already tested above code with 013 and it working like a charm. Btw with bots and with cg_ghost 2 you can immediately check how you will be blocked time after time.


Because that code is engine side. cg_ghost is not coded in the engine and never will be. So the bug on our side it's not fixable and it will happen unless you use modified server engines NOT supported by Frozen Sand.

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