Urban Terror 4.2.013
#71
Posted 01 July 2013 - 08:28 PM
So after RaideR started explaining for the railguns & projectiles 1 late question , I am thinking is it possible to be added (or more likely changed for gameballance reasons) some railguns into projectile-guns in HD , could the better transmition protocol (even better than tcp according to the previous interview with BladeKiller) & better netcode & engine for HD make it feasable to do ?
And is it there intention of FS as a whole to do so , only if it is feasable technically to achieve it (of course) with other words shall it be expected ?
or maybe is too early for such a question ?
#72
Posted 01 July 2013 - 10:27 PM
balafre, on 01 July 2013 - 12:43 PM, said:
It don't work, a directory is created, with map name and position with GUID, but you can't reload after a disconnect
And Jump server have some problem with new map like ut4_carpatic-jump.
Oh and i can't load CB or UZ bomb config !!!!
#73
Posted 01 July 2013 - 11:31 PM
Seven of Nine, on 01 July 2013 - 11:28 AM, said:
It was a pleasure, not a chore there should be more hype to streams like this
I don't feel the community is small, but maybe a bit numb. Many players probably don't know the kind of heat and discussion and dev presence behind all this. And there's probably some old players that should know that this game is well and alive!
Also, thanks for selecting my question to be answered so soon. And yes, I was aware that a contribution like that would mean that everything we'd do would be property of FS. Not a problem at all for me!
My idea is suggested, I hope that sometime we'll see a big sign on the news page asking for amateur script readers for HD
#74
Posted 02 July 2013 - 02:26 AM
Now i think the new biggest flawl in the game is the sound. The UZI sunds like a popcorn machine. and the sound of the clip hitting the floor is to loud and annoying sometimes.
I KILL PEOPLE
#75
Posted 02 July 2013 - 04:17 AM
Everything is good, you added a lot of good things for the servers etc ... But what about the bodies and the movements of the players (they look like spaghetti, just kidding :D ;) ) ?? That's the only thing that I hate in 4.2. Sorry to say that : the bodies and the movements were better in 4.1 :).
I noticed that, in some servers which had the Full Stamina when they were in 4.2.012, it's not working now in 4.2.013. Maybe, there is a problem ??
The new weapons are good. The Colt1911 is too good ! And better than the Glock12 :D. Hope that you will add more weapons in the next versions ;).
And you did a good job with the Jump Mode :).
I hope that all the 4.2.012 Servers will be moved to 4.2.013 fastly.
As always, Good Job FS !!
This post has been edited by Aelmiks: 02 July 2013 - 04:18 AM
#76
Posted 02 July 2013 - 04:31 AM
Aelmiks, on 02 July 2013 - 04:17 AM, said:
• Merged g_noStamina and g_regainStamina into g_stamina: 0 = default stamina, 1 = regain stamina, 2 = infinite stamina
Quote
#77
Posted 02 July 2013 - 05:20 AM
-roof
#78
Posted 02 July 2013 - 06:47 AM
#79
Posted 02 July 2013 - 07:35 AM
Could we get new hitzones and damage values for each weapon (kevlar,helmet) shown in the pictures representing the playermodel?
Many players would appreciate it a lot I guess and it could be added to the game manual which is out of date at weapons section atm.
#80
Posted 02 July 2013 - 11:02 AM
My cfg dosnt work anymore. Worked perfectly in 012 and now urt just freezes and i have to delete my q3cfg and my autoexec before i launch it and have to exec it manually and even if it runs, it runs like shit. 60 fps on turnpike w/o ppl. Thats worse then 012
My specs (and im not kidding)
AMD 965 BE 3.4 GHZ (Quad Core)
8 GB 1600 Ram
HD 6870 1 GB
My Config (Maybe someone can explain the horrible fps to me (and yes i like my games ugly dats how im used to play so dont change everything to max, ty))
EDIT: K found a old exe (the 012 one) and naow my cfg at least works. FPS are still horrible. Cant understand how i can play tf2 HL (for everyone who dosnt know HL = 18 ppl) on 250 fps + and urt with 8 ppl on 60 fps in spawn and 20 fps as soon as an enemy pops up / i try to move
This post has been edited by baeX: 02 July 2013 - 03:51 PM