Barbatos, on 09 February 2014 - 11:29 PM, said:
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#166
Posted 24 February 2014 - 02:11 PM
One TDM - empty
Two TS - empty / private
One Bomb - empty
Two CTF - empty
Make sure you don't filter out the empty servers and set gametype to all.
Two TS - empty / private
One Bomb - empty
Two CTF - empty
Make sure you don't filter out the empty servers and set gametype to all.
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BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~
#169
Posted 04 March 2014 - 12:00 PM
Bengeance, on 04 March 2014 - 07:11 AM, said:
I'd love to try it out but the servers are always empty, and they disable weapons until a second player joins. Does anyone actually play on the beta servers? Any chance we'll get more than the client code so we can test it in local servers?
Easily fixed by switching to FFA mode, single players can fire weapons there at least at the walls. Seeing most beta servers being empty since the rush of players in the early days I've been itching to shoot some walls without being slaughtered by players with 1/5 of my ping. Finally, an FFA server appeared in Argentina, but my ping, at just over 300ms, was "too high". My ping is too high on an empty server meant to be there for players testing a new weapon firing system under various conditions, including a quite wide range of pings. Go figure. You'd be fine on that server with your ping, seeing you're in the US. Just noticed another FFA server in France without a max ping limit, alas, locked. Must be my luck. ;)
I am hoping a kind server admin from the US would start an FFA beta server with no ping limits. For bonus points a couple of bots could be added to test how hits are affected by the new system. For even more bonus points some bots could be stationary (sitting duck targets) and some moving around, if possible to set up. Hope there are other players itching to shoot some walls. And bots. ;)
#170
Posted 09 March 2014 - 07:51 PM
Well, I like it. I've always been annoyed by not being able to control where exactly my bullets went in a frenzy. In situations where spraying is necessary (yes, it is necessary sometimes), the random placement of bullets ended up making me dead meat if I weren't lucky or if the other person was awful. Now I can actually utilize my exceptional accuracy I've bolstered over the last years (I jest. My accuracy sucks.) Nonetheless, it does make it more realistic... easier to kill people too. Easier to die. Oh boy, oh boy.
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