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So what do you want to see?

#91 User is offline   OlGood Icon

  • Account: olgood
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Posted 05 January 2015 - 04:03 PM

Not sure this is the right place to say this, but here it is:
In UrT/idtech3, when jumping from a spot to a higher spot (talking about one jump, not a series of jump), for example, from the ground on to a small wall, you won't make any sound.
We need this reproduced in HD, please. As this is not well known, and I'm not even sure it is an intended feature, I wanted to leave a word about it.

This post has been edited by OlGood: 05 January 2015 - 04:05 PM



#93 User is offline   OlGood Icon

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Posted 13 January 2015 - 12:25 PM

*this is so excitiiiing can't wait*

I barely understood half of what you just said ^^ sorry.
The important is that you understood what I was talking about; did you?

#94 User is offline   dynomite33 Icon

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Posted 20 January 2015 - 05:32 PM

My only request is to keep the kickass menu music, or make an updated version of the menu music for HD.
IGN : Ernst

Wo ist Schmidt?

#95 User is offline   Dark-knight Icon

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Posted 03 February 2015 - 08:47 AM

View Postdynomite33, on 20 January 2015 - 05:32 PM, said:

My only request is to keep the kickass menu music, or make an updated version of the menu music for HD.

I second this. Keep the menu music the same or close to the same feeling.

View PostbeautifulNihilist, on 09 September 2015 - 08:50 PM, said:

there are no flaws in Urban Terror, only features.

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#96 User is offline   tupp Icon

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Posted 03 February 2015 - 11:36 AM

View PostOlGood, on 05 January 2015 - 04:03 PM, said:

Not sure this is the right place to say this, but here it is:
In UrT/idtech3, when jumping from a spot to a higher spot (talking about one jump, not a series of jump), for example, from the ground on to a small wall, you won't make any sound.
We need this reproduced in HD, please. As this is not well known, and I'm not even sure it is an intended feature, I wanted to leave a word about it.

This also happens when jumping repetitively on slanted surfaces. No sound of footsteps until jumping on flat ground.

#97 User is offline   Drizzt Icon

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Posted 03 July 2015 - 03:41 PM

Hi,

I would like suggest an anti-camp variable or something similar. It's not new, I have seen similar suggestions in a very old threads.

For example, if a player stay in the same place more than 15 secs, his view is obscured or maybe can be lose some health every "X" secs, slaps, etc. (I'm not sure what is the best option)

And this new feature can be enabled / disabled from the rcon.

What do you think? It does not have to be exactly that, but it could be OK for fast rounds in public servers (Team Survivor?).

#98 User is offline   tintir Icon

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Posted 03 July 2015 - 04:10 PM

Making his view darker and darker until fully dark would be a nice option. Then the player knows something is wrong and will move.

#99 User is offline   Fredrik Icon

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Posted 03 July 2015 - 09:47 PM

Stationary campers are easy targets and not an issue.

This anti-camping feature needs to punish moving campers, but how? Their continuously strafing, so the game can't keep track on how long it was since they last moved.

If you have to move out of an area, it's just to camp at the edge of it or a quick jump and slide out, turn, jump and your back to your spot within 2 seconds.
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This post has been edited by Fredrik: 03 July 2015 - 09:48 PM



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