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#2 User is offline   JRandomNoob Icon

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Posted 11 August 2014 - 04:54 AM

Frankie, my friend, we really have to, um, talk about something important.

You see, that word you keep using… I don’t think it means what you think it means.
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#4 User is offline   thelionroars Icon

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Posted 11 August 2014 - 11:57 AM

View PostFrankie V, on 10 August 2014 - 11:22 PM, said:

As most of you know there is a lot of resources available as far as workable assets goes, more so with in the creative commons, but after evaluating the possibility of using such resources the conclusion is like most things what would be considered to be of fair use usually includes added riders to the CC terms and conditions.

Even CC Zero which is suppose to be considered fair use usually includes a “for personal use only” condition tacked on which makes such items useless for a map that is intended to be used by many and is not defined as personal.


Why would people release things under a CC0 and then declare personal use only? There is the CC-Non-Commercial license for that. In fact, declaring something CC0 means that you are no longer able to do this:

http://creativecommo...o/1.0/legalcode

Could you give an example of where people have done this?

Quote

To get past this road block we are considering following the example of Epic with the release of the UE4 engine by making available in the future ready to use content and asset of the common nature and create a new much need license called “Fair Use”

The ideal is under this licensing you will be free to do what every you wish to whatever content or asset that we supply for regardless of the purpose of the project.


There must be quite a few existing licences that are able to fulfill this criteria.

#5 User is offline   karnute Icon

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Posted 11 August 2014 - 06:15 PM

What about opengameart.org? Their FAQ contains a lot of information about licenses and compatible uses, etc.
Licensing is a complex matter, I would better ask for legal counsel...

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#8 User is offline   thelionroars Icon

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Posted 11 August 2014 - 07:30 PM

Frankie, I read your post as saying that existing licenses don't fit your purposes and you are going to create a new one for the content you create. Instead it seems you're saying that existing assets often have licensing issues for the purpose of HD development, and that you will be creating some common ones for everyone to use.

RE Licenses: they can be short and sweet or long diatribes about how we should all wear socks with sandals, sing Richard Stallman songs and prance about joyously in a communist utopia (or something to that effect). But it's important to make clear what rights you wish to waive or keep, and what obligations anyone who uses or modifies the material are under. If you're happy with whatever, then simply stating that it's public domain, or perhaps under the WTFPL would do. CC0 is also good, and AFAIK you just need to state that the content is under that license and provide a link. TL;DR - licenses exist to facilitate collaboration and creativity, by removing potential barriers to re-using or modifying another person's work. And occasionally to spread your ideology.

RE Licensing of materials and UE4 I'm sure it will all be worked out.

This post has been edited by thelionroars: 11 August 2014 - 07:31 PM




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