The fair use initiative
#1
Posted 10 August 2014 - 11:22 PM
As most of you know there is a lot of resources available as far as workable assets goes, more so with in the creative commons, but after evaluating the possibility of using such resources the conclusion is like most things what would be considered to be of fair use usually includes added riders to the CC terms and conditions.
Even CC Zero which is suppose to be considered fair use usually includes a “for personal use only†condition tacked on which makes such items useless for a map that is intended to be used by many and is not defined as personal.
To get past this road block we are considering following the example of Epic with the release of the UE4 engine by making available in the future ready to use content and asset of the common nature and create a new much need license called “Fair Useâ€
The ideal is under this licensing you will be free to do what every you wish to whatever content or asset that we supply for regardless of the purpose of the project.
For the most part none of what we will offer will be of the hero nature but common build items that will make modular map making a much easier task. Things like doors, windows, roof tiling, pipes ,junk, wire, telephone and power poles, as well as materials and texture packs.
Keep in mind this is something that we have just started to consider and looking for feedback so we have no details as to how it will turn out.
#2
Posted 11 August 2014 - 04:54 AM
You see, that word you keep using… I don’t think it means what you think it means.
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)
#3
Posted 11 August 2014 - 06:16 AM
Here are the terms and conditions of the license.
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So the doctrine as to fair use does apply with out the need for terms and conditions as to limitations or the need for exceptions to be made.
Fair Use is not only a doctrine but is also a term we use as well as other developers when making general inquiries for the purpose of licensing inquires. We usually follow up on licensing concerns in a “we want to do this or that and would such use be fair under the terms and conditions of the licenseâ€
No need to change the wording as long as our intent is clear that Fair Use means you can use such assets that we provide any way you wish with out need for permission.
#4
Posted 11 August 2014 - 11:57 AM
Frankie V, on 10 August 2014 - 11:22 PM, said:
Even CC Zero which is suppose to be considered fair use usually includes a “for personal use only†condition tacked on which makes such items useless for a map that is intended to be used by many and is not defined as personal.
Why would people release things under a CC0 and then declare personal use only? There is the CC-Non-Commercial license for that. In fact, declaring something CC0 means that you are no longer able to do this:
http://creativecommo...o/1.0/legalcode
Could you give an example of where people have done this?
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The ideal is under this licensing you will be free to do what every you wish to whatever content or asset that we supply for regardless of the purpose of the project.
There must be quite a few existing licences that are able to fulfill this criteria.
#5
Posted 11 August 2014 - 06:15 PM
Licensing is a complex matter, I would better ask for legal counsel...
#6
Posted 11 August 2014 - 06:25 PM
thelionroars, on 11 August 2014 - 11:57 AM, said:
Could you give an example of where people have done this?
Yeah sure this site for example is and has been recommend by many as a fair share resource.
http://tf3dm.com/
One example is a simple tree.
http://tf3dm.com/3d-...tree-67970.html
Notice to the right that it is tagged as personal use only which means to us to any extent is all we can do is download and look at it in regards to “our†policies and contribution requirements.
thelionroars, on 11 August 2014 - 11:57 AM, said:
What we are considering is making common build items available with out adding over complicated licensing requirements where the read me file size is larger than the asset package. ;)
The question should be why does something so simple like a door or window need an over complicated license in the first place?
Personally I've made tons of stuff and given it away with out the need for licensing and the only requirement is it's something they can use and the only reason I can see why someone would apply any kind of license to junk is becasue everyone else is doing it.
#8
Posted 11 August 2014 - 07:30 PM
RE Licenses: they can be short and sweet or long diatribes about how we should all wear socks with sandals, sing Richard Stallman songs and prance about joyously in a communist utopia (or something to that effect). But it's important to make clear what rights you wish to waive or keep, and what obligations anyone who uses or modifies the material are under. If you're happy with whatever, then simply stating that it's public domain, or perhaps under the WTFPL would do. CC0 is also good, and AFAIK you just need to state that the content is under that license and provide a link. TL;DR - licenses exist to facilitate collaboration and creativity, by removing potential barriers to re-using or modifying another person's work. And occasionally to spread your ideology.
RE Licensing of materials and UE4 I'm sure it will all be worked out.
This post has been edited by thelionroars: 11 August 2014 - 07:31 PM
#9
Posted 11 August 2014 - 09:35 PM
thelionroars, on 11 August 2014 - 07:30 PM, said:
RE Licenses: they can be short and sweet or long diatribes about how we should all wear socks with sandals, sing Richard Stallman songs and prance about joyously in a communist utopia (or something to that effect). But it's important to make clear what rights you wish to waive or keep, and what obligations anyone who uses or modifies the material are under. If you're happy with whatever, then simply stating that it's public domain, or perhaps under the WTFPL would do. CC0 is also good, and AFAIK you just need to state that the content is under that license and provide a link. TL;DR - licenses exist to facilitate collaboration and creativity, by removing potential barriers to re-using or modifying another person's work. And occasionally to spread your ideology.
RE Licensing of materials and UE4 I'm sure it will all be worked out.
Well at the moment as I said it's only something that we are considering prior to the opening of Epic's Market Place and once we see whats going to happen there we will be able to come up with with a real plan as to releasing content and assets we would like to share with our community of map makers.
What licensing it will be under does not really matter, one of the guys suggested “Public Domainâ€, and what matters is to get stuff out considering UE4 is as dumb as a brick until you put something into it so yes that's the point of it all.
As to an ideology naw this is how it use to be. Sharing use to be the normal and now every one with a 3d editor thinks their junk is work a million dollars.
As well as BK said CC assets are not compatible with the UE4 license so we will need to see what Epic comes up with as to terms and conditions as applied to fair use.
#10
Posted 17 August 2014 - 01:50 AM