List of good Suggestions
#11
Posted 16 September 2014 - 12:28 PM
i don't think i liked the demo tutorial in 4.1. Because if you don't KNOW that by default nearly everything that you do (press a movement key e.g.) will drop you out of the game. So as i started playing (some time ago? - feels like forever) i thought it was a tutorial match. so i clicked/tried to move and it left the demo.... meh.
I would like something like a tutorial map more. And im sure we can do a pretty decent one.(i would volunteer.)
i did this attempt some month ago. i mean is totally a speed-map and shit, but it gives a good impression of what a tutorial could look like within the limitations of idtech3.
I guess you could even add a bot-fight part in the end if you do spawning/server-settings right.
|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg
#13
Posted 16 September 2014 - 08:43 PM
Also the same filter in official web server list, but in this case it could be more specific (distinguish kicking or not).
And some hint (mark, color, etc) in the hud about friendlyfire damage active or not...
The game play is very different with/without friendlyfire damage, so i would like to know in which type of server to join.
This post has been edited by karnute: 16 September 2014 - 08:44 PM
#14
Posted 16 September 2014 - 11:54 PM
#15
Posted 17 September 2014 - 01:27 AM
I think the secondary guns need to be a bit more balanced. Either ump is too strong, or everything else is too weak.
I don't know if this will go over well, but maybe removing fall damage when landing on to a ladder/climbable surface.
Changes to smoke nades where it quickly fills an entire area with smoke for a short period of time. Smoke nades right now are only used to spam enemy bases in CTF, but if they quickly filled an area, then dissipated after a short while, they could have much more tactical use.
Have a tutorial for the game. I think I played for 1 year before figuring out I could use ctrl to open doors and press buttons as well as P for turning off TAC and laser.
HK69 should have an option to change the 'cook' time for the nades. Maybe an option for 2, 2.5, and 3 second delays or something of the sort.
Custom crosshairs, or at least more crosshairs that have 2 different colours like a black and white, or a crosshair where it is the colour you set it, and also the inverted colour. like a cyan and magenta crosshair. Here is a link to the topic I posted originally about this.
And finally a new item: Steroids/stimpacks/staminapacks/whatever
Basically gives you a few seconds of infinite stamina no matter what your health is. I made a topic about this a while ago with some other possible applications, but I think the 3 second burst is the best suggestion for it.
This post has been edited by tupp: 17 September 2014 - 01:28 AM
#16
Posted 17 September 2014 - 02:02 AM
*(he doesn't)
This post has been edited by thelionroars: 17 September 2014 - 02:05 AM
#17
Posted 17 September 2014 - 02:07 AM
#18
Posted 17 September 2014 - 11:19 AM
The kill feedback on crosshair would be also great, two cool options to replace both kill sound and hit sound :D
BB
This post has been edited by redneck ita: 17 September 2014 - 11:21 AM
#19
Posted 17 September 2014 - 12:09 PM
Usually if you use non standards skins (example Ally: green, Enemy: purple) happens that you are green but blue and enemy is purple but red.....
Simple solution (adopted by many FPS): drop RED and BLUE teams and use ALPHA, BRAVO (CHARLIE and DELTA if you want to make gametypes with 4 teams). In this way team identifiers are not bounded to colors an it's not confusing anymore.
This post has been edited by Fenix: 17 September 2014 - 12:09 PM
#20
Posted 13 October 2014 - 09:21 PM
thelionroars, on 15 September 2014 - 02:48 AM, said:
- Bring back the demo that shows the movements. It's sad to see someone review the game over a few minutes and never see what makes urban terror unique.
I really think this is a great idea... Why was it removed anyway? It was a lifesaver for me!
EDIT: I also am too lazy to read other posts, so I'll add that the idea of a tutorial map (such as in TF2) is a great one. In any case, make an obvious button for the tutorial (it suggested you watch it back in 4.1, right?).
Iye's map is a great example!
This post has been edited by olius: 13 October 2014 - 09:35 PM
HEADSHOT