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Create a map with blender
#3
Posted 12 April 2015 - 08:13 PM
BladeKiller, on 12 April 2015 - 08:08 PM, said:
Export it as an .fbx and then you can import it into the UE4 editor.
Thank you for your reply, hm so the idtech3 version is no go, if I am using blender ?? I am asking this because as far as I know there is no urban terror based on unreal is not released yet.
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#6
Posted 11 May 2015 - 05:31 PM
Hi, can i ask you about result, did you do that? I have whole map with textures in Blender, but several times try export it to GTKRadiant, and always have bugs with textures :( Some models look just perfect but some not.
I dont know what i do wrong, i will be glad to any advice.
Thanks!
I dont know what i do wrong, i will be glad to any advice.
Thanks!
#7
#8
Posted 12 May 2015 - 02:09 PM
Happyday, on 11 May 2015 - 07:44 PM, said:
That's very vague. No one can help you if you don't show us at least some screenshots, or even better the blend or ase files.
My best guess is some models aren't unwrapped, so blenders mapping coordinates get messed up during export.
Or he isn't exporting it properly.
#9
Posted 12 May 2015 - 09:19 PM
Happyday, on 11 May 2015 - 07:44 PM, said:
That's very vague. No one can help you if you don't show us at least some screenshots, or even better the blend or ase files.
Thanks Happyday for help!
In left map with textures, right without textures
but after, some textures are messed up but some look good
I think i made wrong when i combine all models into one in a blender before export to .ase format
but i would like to export whole map as it is but not in individual parts if this possible
It's my first map, don't be so critical
This post has been edited by marri: 12 May 2015 - 09:21 PM
#10
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