C9 Freeze, local voice sound, slowmo, EDIT(ADDED): correct weapon orientation
C9 Freeze was awesome. There are just so many positive stuff about it:
* Reckless stuff got you in trouble... so you valued your life. But if you died, you also had a second (sometimes a third and fourth) chance.
* Teamwork paid off. In some maps like Cambridge whole team would run together, some guys would split in spawn up to hold up other team. It resulted in insane battles, one team being completely surrounded on both sides... On other maps like Algiers, team would split up into 3-6 groups and fights would be more individual - such maps weren't very popular among players, because there wasn't much teamwork behind them.
* Thawing looked "natural" to UrT players, because it used the built-in medic animation, rather than artificial progress bar.
* Being frozen wasn't so boring - you still could have fun. There was interaction between frozen and alive.
Local voice should be a bind like "/ut_voice" which would work the same as "/ut_radio". Only difference would be type of sound played (so it's more like someone screaming rather someone talking trough radio) and sound hearable only to nearby players (maybe to enemy players too, half the volume?). It would be up to players to bind the sounds however they want to (no exclusive "/ut_radio" or "/ut_voice" only sounds, you could globalRadio OR localSay "Affirmative").
Slowmotion at round end. Some 1-3 seconds before match or round ends, game would start slowing down, so players could take their last shots (mouse sensitivity should get lower and moue should get some inertia so it would be harder to aim). An old game (Infiltration 2.9) disarmed players on round end and left them able to walk around for a bit before proceeding to scoreboard.
Weapon orientation is incorrect and inconsistent. Some weapons point low, some point high, half of them point too close, as if they were aiming at something on player's face. I know I posted this on github, but correct weapon orientation would help a lot. Right now I rely on a bind system that shows weapons only when I heal/reload, because having weapon displayed not only covers part of screen, it impedes aiming.
Example: PSG1 - almost perfect, AK103 & Magnum - low, P90 - very close. I know I posted this on github, but it's kinda big deal. At least make things consistent.
Please understand that Freeze mode is important for me (egocentric? yes, but I don't like lying) and I believe it could be implemented better. If you decide to change current Freeze to C9 Freeze, I'm here to help (sometimes I rarely check forums though, email might be good too). Though I am not sure I'd be good enough to join team as it's quite a responsibility (especially when code got stolen) and I've got a tiny project of my own :)
Thanks.
This post has been edited by Chameleon.hider: 03 October 2016 - 05:39 PM