So I have recently been setting up a game server for a different game that uses the source engine. One thing that is neat about that engine is that there is a cool addon for all source engine servers called "SourceMod" which allows you to install community made plugins that can do all sorts of different things, from displaying a webpage as a welcome screen when you join a server, to tracking user stats and scores and displaying them in the console etc. There are tons of little plugins that help a server admin add little customizations to their server so that they can give the experience they want to their players.
I am not sure if allowing server side plugins/mods is something that is done by FS or by UE4, however I know that this sort of thing would be extremely useful to have. Ultimately it would be best to be able to create a blueprint in UE4 that could be compiled and put in a folder on the server for the server to use. Obviously there would be things about the game that FS would not want these plugins to be able to touch, however the more open it is the more ability the community has for making the game play they way they want.
In the case of SourceMod, it allows a lot of extended features like the ability to add plugin specific CVARs to let server admins better control the plugin.
I'm not sure how far ahead the dev team has been thinking on things like this, but It seems like something that needs to be thought about and at least conceptually outlined from day 1, or some features just won't be available without large rewrites to the structure of the game code.
Anyway, those are my thoughts.
Please discuss
This post has been edited by KroniK: 16 January 2016 - 10:42 AM