Zbrush and Beyond!
Starting Over
Anyone following FrankieV's videos will have noticed quite a change in the player model Sarah since my last blog. We had to start over with a new base rig so it has been quite a while since I blogged about my progress. I have eight player model outfits completed and am now working on the human morphs and their materials. I bought Zbrush in 2015 to create the meshes and materials for the clothing and gear. I also use Zbrush to do the morphs of the human model, which is a licensed Daz3d base model, and to paint their materials.Zbrush is amazing and awesome, and I'm so glad I had an excuse to buy it to use for UrT Resurgence. I could rant for a while here but I'll get to a preview of the new player models instead.
The hair and human models are place holders in the following images unless otherwise stated. This is a reference scene that FrankieV and I use to visualize our work.
This kind of detail is sculpted into the high resolution mesh in Zbrush which is then baked into the normal map. It's just the push of a button in Zbrush because the low res mesh is in the same tool as the high res mesh so no exporting high and low res meshes nor fiddling with a cage in another program.
I'm currently working on the materials in Zbrush for Yasmine. I've done her head morph and now I am adding skin details like pores and wrinkles that will be baked into her normal map. I will paint her diffuse texture when this detail is finished.
I've finished Anastazie but her finished head isn't in the scene. RabidCow is working on Tom and will be doing Sarah and Pierre. Then we just have Amanda, Charles and Fred's bodies to do before we can move onto the clothes and humans for Jade (from Beijing) , Takeshi (from Tokyo), Soo Min (from Seoul) and the, as of yet, unnamed skate boarder (from London).
link to original Blogs #54