IMO this would make the game so realistic.
For those who don't know what rag doll physics are.....er.....i'll give an example.
Yout throw a grenade at an enemy and he goes flying, hits a wall and comes crashing down.
So basically, Rag Doll Physics are better death animations.
Here are some pics, remember, JUST EXAMPLES
I doubt that guns going to UrT
God i only wish....
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Rag Doll Physics
#5
Posted 24 April 2004 - 05:48 PM
I think those sort of physics are too unrealistic. Check out something like RavenSheild and watch how bodies end up in unrealistic positions. To some degree its good, but we have no control over this aspect of our game until we use an engine that includes something like it.
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#7
Posted 24 April 2004 - 10:49 PM
responding to the painkiller post...
I have to strongly agree on that nothing like shooting a stake through a monster seeing them dragged thru the air rattling their already dead 2 times??? corpse attached to a wall... simply beautiful animation.
In Urbanterror it'd be neat to see bodies fly in the air with limbs shaking in midair after recieving a nice fat headshot possibly be carried to if shot by a sr8/psg1 lol.
I have to strongly agree on that nothing like shooting a stake through a monster seeing them dragged thru the air rattling their already dead 2 times??? corpse attached to a wall... simply beautiful animation.
In Urbanterror it'd be neat to see bodies fly in the air with limbs shaking in midair after recieving a nice fat headshot possibly be carried to if shot by a sr8/psg1 lol.
#8
Posted 24 April 2004 - 07:50 PM
Quote
responding to the painkiller post...
I have to strongly agree on that nothing like shooting a stake through a monster seeing them dragged thru the air rattling their already dead 2 times??? corpse attached to a wall... simply beautiful animation.
I have to strongly agree on that nothing like shooting a stake through a monster seeing them dragged thru the air rattling their already dead 2 times??? corpse attached to a wall... simply beautiful animation.
Agreed. But there is something about that blender on a stick, something that's just calming.
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In Urbanterror it'd be neat to see bodies fly in the air with limbs shaking in midair after recieving a nice fat headshot possibly be carried to if shot by a sr8/psg1 lol.
It would be nice, but at this point it is very difficult, if not impossible, to implement. So, don't hold your breath.
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