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TS + Q3 + xmms with Oss2Jack Rate Topic: -----

#31 User is offline   Nationalist Icon

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Posted 28 December 2006 - 12:06 PM

Ok, I have no sound in Quake 3 or Enemy Territory. If, in the unlikely event, I successfully follow the TS + Q3 + xmms with Oss2Jack technobabble, will it work on my setup?

SuSE 10.2 x86_64
AMD 4600 x2 EE
Audigy SE

#32 User is offline   Woekele Icon

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Posted 28 December 2006 - 12:25 PM

First of all I'd try the ioquake3 executable. That's easy to do and could prolly fix it. No PB though.

#33 User is offline   Nationalist Icon

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Posted 28 December 2006 - 12:33 PM

I appreciate your reply but no PB means no UT on most of the servers that matter.

#34 User is offline   Woekele Icon

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Posted 28 December 2006 - 03:08 PM

Okay, you're right. Just thought it would be an interesting experiment to see if the sound would work with it :)

#35 User is offline   Nationalist Icon

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Posted 28 December 2006 - 03:18 PM

It does work, I tested it. ioquake and quake 3 obviously use different sound systems.

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#36 User is offline   MrSentry Icon

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Posted 28 December 2006 - 03:32 PM

ioQuake uses LibAL

#37 User is offline   mitsubishi Icon

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Posted 28 December 2006 - 03:45 PM

i can't make oss2jack's kfusd compile on 2.6.19(without breaking it) and the maintainer seem to be on vacation. i wonder why since a tiny module with jackd can make most oss apps work fine, a similar technology isn't supported from alsa/kernel. to support alsa? whatever. anyway.

any hacker having it working?

#38 User is offline   mitsubishi Icon

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Posted 28 December 2006 - 03:55 PM

Quote

Ok, I have no sound in Quake 3 or Enemy Territory.


on their own? if yes, they need oss and the /dev/dsp device. if it's on alsa and the oss emulation module isn't loaded it's 'modprobe snd_pcm_oss'. it should make dsp devices at least with udev (on static it probably just has them already). if it's more than one sound card, e.g. a usb headset too it may give the primary dsp to either and udev conf or moving devices may be needed.

#39 User is offline   Nationalist Icon

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Posted 28 December 2006 - 04:02 PM

Quote

on their own? if yes, they need oss and the /dev/dsp device. if it's on alsa and the oss emulation module isn't loaded it's 'modprobe snd_pcm_oss'. it should make dsp devices at least with udev (on static it probably just has them already). if it's more than one sound card, e.g. a usb headset too it may give the primary dsp to either and udev conf or moving devices may be needed.


Excellent, that made no sense at all.

Imagine I am about as green as it gets when it comes to Linux.

#40 User is offline   mitsubishi Icon

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Posted 28 December 2006 - 04:07 PM

is the oss module loaded?

$ lsmod|grep snd_pcm_oss

if it's not "grepped" it's not loaded, to load it..

(as root)

# modprobe snd_pcm_oss

$ ls /dev/dsp*

are dsp devices there? (q3/et play sound through those)

if yes, try the games.

ps. there are many things that could go wrong, e.g. the oss emulation module could even be compiled in so modprobing it wouldn't make sense. but running q3 on its own is very common question and easily solved, it's not hard to google fast about it.

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