ok, i figured it out
, well just running a bat file to load it, i still have to test radiant 1.5 to see if it will auto load the bsp yet, ill do that tonight. so here is what i did to make it all work. maby this thread could be made sticky.
RADIANT1.5 using IOURBANTERROR.EXE
1.INSTALL RADIANT AS NORMAL.
2. EDIT C:PROGRAMS FILESGDKRADIANT1.5GAMESQ3.GAME
EDIT entityclasstype="xml" TO: entityclasstype="def"
EDIT ENGINE_WIN32/=QUAKE3 TO: ENGINE_WIN/=IOURBANTERROR
3. INSTALL URBANTERROR.DEF INTO C:PROGRAMS FILESGDKRADIANT1.5Q3.GAMEBASEQ3
4. INSTALL ENTITLIES.DEF INTO C:PROGRAMS FILESGDKRADIANT1.5Q3.GAMEBASEQ3
5. INSTALL TEXTURES INTO C:PROGRAMS FILESURBAN TERRORQ3UT4BASEQ3TEXTURES
6. INSTALL SHADERLIST.TXT INTO C:PROGRAMS FILESURBAN TERRORQ3UT4BASEQ3SCRIPTS
7. INSTALL Q3MAP2 FS 20g or the latest into your radiant1.5 root dir. (overwrite the older file.)
8. CREATE A "MAP" DIRECTORY INSIDE YOUR Q3UT4 DIRECTORY C:PROGRAMS FILESURBAN TERRORQ3UT4MAP
PLACE YOUR INPROCESS MAPS HERE "MYMAP.BSP
9. CREATE A .BAT FILE IN YOUR "URBAN TERROR" DIRECTORY. with the following string: iourbanterror.exe +set sv_pure 0 +set fs_game q3ut4map +devmap UT4_my_map_name
10. TO MAKE the COMMON shaders work (cauck, clip,ect.) go here -->
http://www.forums.ur...pic,7631.0.html
i will confirm that radiant can launch the game tonight, then edit this post to verify all info is correct and working.
EDIT: as of 4-14-07 i cannot make raidant start iourbanterror.exe start in debug mode after a map has been compiled via raidant. i still have to use a bat file to make it load manualy.
special thanks to tub and nulL for making me think.