Urban Terror Forums: Suggestions for 4.2 - Urban Terror Forums

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Suggestions for 4.2 Rate Topic: -----

#21 User is offline   mitsubishi Icon

  • Account: mitsubishi
  • Country:
  • Joined: 28-February 10
  • Posts: 13,481

Posted 30 December 2007 - 10:21 PM

I have explosive nades on a key, smoke nades on a key, knife on a key, primaries on a key, secondaries on a key. the last two on the two side keys of a logitech. the wheel is for zooming in and reset. i move sideways with button1 and button2 of the mouse, move front and back with two keys on the left hand.

It's great!

#22 User is offline   Oswald (old) Icon

  • Joined: 13-January 04
  • Posts: 6,603
  • LocationWishin' I was in SoCal

Posted 31 December 2007 - 05:19 AM

#1 will slow the game down and no one wants that.

#23 User is offline   AKGRIZZLY (old) Icon

  • Joined: 07-May 06
  • Posts: 4,898
  • LocationAlaska

Posted 31 December 2007 - 06:18 AM

Seems to me auto pickup used to be an option, not sure that it isn't at this point but I don't see it.

#24 User is offline   D-13 (old) Icon

  • Joined: 23-December 07
  • Posts: 12

Posted 31 December 2007 - 01:05 PM

Quote

#1 will slow the game down and no one wants that.


That's not realy true becouse as it is now it is kinda slowing down the game already.

Picture this... I use a primary and a pistol only... run around some... See a secondary that I realy want... move over it.
I then select it... but what is going on... the WRONG secondary is in my inventory along with a couple of grenades that I don't want to have in my inventory.
I must have pick them up on my way without noticing. I select them and trow them away...AND I trow them so I don't accidently pick 'em up again on my way to
the weapon I realy ment to pick up.

I go back to the weapon that I wanted... BUT, It's gone becouse I was busy fumbeling with my unwanted inventory.

This is a very common scenario for my and it is kind of frustrating. I just wish the option was there to auto-pickup or not.

#25 User is offline   Woekele Icon

  •   former FS member   
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  • Account: woekele
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  • Joined: 26-January 10
  • Posts: 11,575

Posted 31 December 2007 - 01:49 PM

You should seriously consider switching to ut_weaptoggle binds :)

/bind mwheelup ut_weaptoggle primary secondary
/bind mwheeldwn ut_weaptoggle sidearm grenade

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#26 User is offline   Minister (old) Icon

  • Joined: 07-January 05
  • Posts: 168
  • LocationTulsa, OK

Posted 31 December 2007 - 02:06 PM

1. new weapons
2. auto fill teams when someone leaves game
3. health effects accuracy
3. give the sr8 some type of movement while scoped.

#27 User is offline   wastedscal (old) Icon

  • Joined: 07-February 04
  • Posts: 1,065

Posted 31 December 2007 - 02:15 PM

Quote

2. auto fill teams when someone leaves game
3. health effects accuracy
3. give the sr8 some type of movement while scoped.

2. could turn into a mess; let's imagine you play on red and teams are even (in number); someone blue leaves -> you change to red (let's suppose this happens on round start) -> you're not into the game because the swap happened at beginning of round (SNT server has such script and it's really annoying) -> 2 red leaves -> you (unlucky for you) are swapped back again -> etc etc

3. in what way? low health = you can't aim anymore? low health = you aim better? Why do you believe this should be done?

3. (should be 4 :-D) what do you mean? movement penalty or movement something else? :P

#28 User is offline   Woekele Icon

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Posted 31 December 2007 - 02:20 PM

Quote

(SNT server has such script and it's really annoying)


Which one? TS or TDM?

#29 User is offline   D-13 (old) Icon

  • Joined: 23-December 07
  • Posts: 12

Posted 31 December 2007 - 05:15 PM

Quote

You should seriously consider switching to ut_weaptoggle binds :)

/bind mwheelup ut_weaptoggle primary secondary
/bind mwheeldwn ut_weaptoggle sidearm grenade


Hmm, this is a strange thing.
I just tried this.... so I've set it up like this.

/bind e ut_weaptoggle primary secondary
/bind 4 ut_weaptoggle grenade
/bind q ut_weaptoggle sidearm

E works fine... 4 works fine... but when I press Q to select the sidearm UrT crashes to the desktop  :-o
...any idea?

#30 User is offline   D-13 (old) Icon

  • Joined: 23-December 07
  • Posts: 12

Posted 31 December 2007 - 05:23 PM

Well that was strange. Got it working now.
Had to bind Q first to primary secondary and THEN to sidarm to get it working.

It crashed even if I just put in " /bind q ut_weaptoggle " and tried pressing the button.

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