I have explosive nades on a key, smoke nades on a key, knife on a key, primaries on a key, secondaries on a key. the last two on the two side keys of a logitech. the wheel is for zooming in and reset. i move sideways with button1 and button2 of the mouse, move front and back with two keys on the left hand.
It's great!
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Suggestions for 4.2
#24
Posted 31 December 2007 - 01:05 PM
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#1 will slow the game down and no one wants that.
That's not realy true becouse as it is now it is kinda slowing down the game already.
Picture this... I use a primary and a pistol only... run around some... See a secondary that I realy want... move over it.
I then select it... but what is going on... the WRONG secondary is in my inventory along with a couple of grenades that I don't want to have in my inventory.
I must have pick them up on my way without noticing. I select them and trow them away...AND I trow them so I don't accidently pick 'em up again on my way to
the weapon I realy ment to pick up.
I go back to the weapon that I wanted... BUT, It's gone becouse I was busy fumbeling with my unwanted inventory.
This is a very common scenario for my and it is kind of frustrating. I just wish the option was there to auto-pickup or not.
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#27
Posted 31 December 2007 - 02:15 PM
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2. auto fill teams when someone leaves game
3. health effects accuracy
3. give the sr8 some type of movement while scoped.
3. health effects accuracy
3. give the sr8 some type of movement while scoped.
2. could turn into a mess; let's imagine you play on red and teams are even (in number); someone blue leaves -> you change to red (let's suppose this happens on round start) -> you're not into the game because the swap happened at beginning of round (SNT server has such script and it's really annoying) -> 2 red leaves -> you (unlucky for you) are swapped back again -> etc etc
3. in what way? low health = you can't aim anymore? low health = you aim better? Why do you believe this should be done?
3. (should be 4 ) what do you mean? movement penalty or movement something else?
#29
Posted 31 December 2007 - 05:15 PM
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You should seriously consider switching to ut_weaptoggle binds
/bind mwheelup ut_weaptoggle primary secondary
/bind mwheeldwn ut_weaptoggle sidearm grenade
/bind mwheelup ut_weaptoggle primary secondary
/bind mwheeldwn ut_weaptoggle sidearm grenade
Hmm, this is a strange thing.
I just tried this.... so I've set it up like this.
/bind e ut_weaptoggle primary secondary
/bind 4 ut_weaptoggle grenade
/bind q ut_weaptoggle sidearm
E works fine... 4 works fine... but when I press Q to select the sidearm UrT crashes to the desktop
...any idea?
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