funky, I guess it doesn't like typos, lol
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Suggestions for 4.2
#34
Posted 01 January 2008 - 03:00 AM
lol just let dev team and qa do our work, if you want to help out quit making suggestions really imo to overall what should be and not be in, the auto pickup is actually a good thing for how fast paced this game is. Second of all we not Americas Army to choose which weapon we pick up bc just slow you down. Medic range is perfect tbh bc really if your looking at someones feet you cant heal the chest etc. SO yeah about that, access denied on those ideas already. Seriously no new weapons should be put in. Theres a nice glance. Weapons are great now and make the game more interesting. Comment about stamina in this game. If you cant see it then you are totally blind, bc i can see it with no problems. Only problems i see is the minor little glitches which are being fixed and now in process of being tested. As for being new D-13, well welcome to the community but really try the other versions first before making any suggestions because overall they been mentioned years ago. Thank You have a very good day and a Happy New Years.
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#36
Posted 01 January 2008 - 01:58 PM
Quote
lol just let dev team and qa do our work, if you want to help out quit making suggestions really imo to overall what should be and not be in, the auto pickup is actually a good thing for how fast paced this game is. Second of all we not Americas Army to choose which weapon we pick up bc just slow you down. Medic range is perfect tbh bc really if your looking at someones feet you cant heal the chest etc. SO yeah about that, access denied on those ideas already. Seriously no new weapons should be put in. Theres a nice glance. Weapons are great now and make the game more interesting. Comment about stamina in this game. If you cant see it then you are totally blind, bc i can see it with no problems. Only problems i see is the minor little glitches which are being fixed and now in process of being tested. As for being new D-13, well welcome to the community but really try the other versions first before making any suggestions because overall they been mentioned years ago. Thank You have a very good day and a Happy New Years.
First of all, I'm no newbie when it comes to UrT. I was here long ago when the first betas came... I was here when the Negev was introduced... I was here when the M4 was replaced by the LR - I was here when the M4 was introduced again... so please, save your comments about "try and play some other version of UrT", becouse I've played them all.
If you think it's fast paced and good, with the autopick, fine... I want an option to turn the autopickup off... you don't have to use it.
Medic range isen't good since if your standing in some stairs... just ONE step below (still having range to the chest area) you can't heal. Of course you shoulden't be able to heal someone if you only can
reach their toes.... BUT if you're climbing behind someone in a ladder - you can heal them without problem - seems kind if inconsicvent, don't you think!?
The stamina problem is for NEW players - NOT old players like you and me, duh! And the stamina is hard to see in CTF or TDM games only (again for NEW players.)
Most new players actually think they loose health when the stamina starts to go down - If they even notice it going down, that is.
Happy new years you too.
#38
Posted 01 January 2008 - 04:16 PM
I have a few really great things in mind that could be fun.
New Gameplay CVARS:
Additional CVARS for Gametypes CS1.6 and CSS:
Urban Terror 4.x Pro Settings:
The Pro-Menu is for the ueber p0wners that like to have a keybind setting for almost any Game Function.
Features are:
How about to include all this ?
Wolfseye
P.S: Don´t forget a Money System like in ... *puke*
New Gameplay CVARS:
- 1.) bind 1 "seta gameplay_cs16 1" (set Gameplay Style to CounterStrike 1.6)
- 2.) bind 2 "seta gameplay_ css 1" (set Gameplay Style to CounterStrike: Source)
- 3.) bind 3 "seta gameplay_ut2k4 1" (set Gameplay Style to Unreal Tournamen 2004)
- 4.) bind 4 "seta gameplay_dukenukem3d 1" (set Gameplay Style to Duke Nukem3D)
- 5.) bind 5 "seta gameplay_sims 1" (set Gameplay Style to SIMS)
Additional CVARS for Gametypes CS1.6 and CSS:
- 1.) bind 6 "seta layout_ugly 1" (helps CS/CSS players to stick with their regular ingame graphics)
Urban Terror 4.x Pro Settings:
- 1.) bind P "promenu"
The Pro-Menu is for the ueber p0wners that like to have a keybind setting for almost any Game Function.
Features are:
- Holster Weapon
- No Automatic Weapon Pickup
- Reload after every shot manually
- Set to Run/Walk for each step
- Medic includes full body animation of actually grabbing the medkit from the back and pulling out stuff that you need to heal yourself or a other player. Very detailed. Full Medic process takes up to 15 Minutes.
- Possible to make jumps in a combination of steps, almost like Slowmotion. Keybind for every single move
- ... many other features that make easy things complicated. 100 % bug / n00b free.
How about to include all this ?
Wolfseye
P.S: Don´t forget a Money System like in ... *puke*
#39
Posted 01 January 2008 - 08:21 PM
D-13 have you told new players that the stamina/health bar fades to grey if you are losing stamina and dark red if they are low on health? This is something that can be added to the tutorial demo. The only option to this would be to separate the health and stamina into two separate indicators and take up more room on the screen. Most of the hud is customizable. There are a few options for the team mate health indicator and for the weapon/ammo icons and several indicators that can be turned on and off like the netgraph, fps and speedometer. This should be shown in the tutorial, too.
I don't know how much code is involved in making a change to the autopickup. It's not the first time this has been brought up and we have discussed different options in the past like making you crouch over the weapon you want. It was never done because there was always more pressing code issues to deal with.
The bandaging range is a valid point. I don't know how difficult it would be to change it.
I don't know how much code is involved in making a change to the autopickup. It's not the first time this has been brought up and we have discussed different options in the past like making you crouch over the weapon you want. It was never done because there was always more pressing code issues to deal with.
The bandaging range is a valid point. I don't know how difficult it would be to change it.
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