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invis's Profile

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Dev team
Active Posts:
18 (0.02 per day)
Most Active In:
Urban Terror 5 Mapping (7 posts)
24-February 17
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Last Active:
User is offline Feb 14 2020 05:32 PM

My Information

Member Title:
Level Designer
Age Unknown
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Posts I've Made

  1. In Topic: My message to the developers

    08 July 2019 - 06:55 PM

    Thank you for understanding and appreciating our motivation and dedication to bringing this truly free game to the community.
  2. In Topic: What are the ambitions for Resurgence ?

    08 July 2019 - 06:41 PM

    View PostBladeKiller, on 04 July 2019 - 06:02 PM, said:

    We formed a real company to pay taxes on the small amount of money we earn on the ads hence we have a CEO and directors. We just don't want to turn working on the game into a meat grinder with everyone hating what they are working on like at EA.

    Having worked at EA during the EA Spouse fallout period, I can honestly say the 6 good day policy was total BS. I loved making video games professionally, however I did not love the industry for which I worked.
  3. In Topic: What are the ambitions for Resurgence ?

    27 June 2019 - 06:57 PM

    You always have the ability to start your own game company, procure funding, find a suitable building for your studio, hire a team of professional game developers, design your own game, produce it, and release it on your own schedule. All of those things would be vastly more productive then browbeating a team of amateur developers working on a free game in their spare time.
  4. In Topic: What are the ambitions for Resurgence ?

    26 June 2019 - 06:08 PM

    View Postscylk, on 26 June 2019 - 08:17 AM, said:

    Put in another way :

    You're still volunteers after 5 years of development and nothing released. Isn't it time to stop lying to yourselves and the community pretending that you have any ambition for Urban Terror ?
    Isn't it time to admit that all you really care about is having fun with a side project, and that it doesn't really matter if nothing comes out of it ?

    How else can you explain that we're seeing an indie UE4 online fps being completed in 4 years ?
    What is so different with Urban Terror, that despite having a great gameplay, a community and an esport potential, it hasn't made any progress in 10 years ?

    I'm sorry I think I am a little confused, which is it, 10 years, 5 years, or 4 years?
  5. In Topic: What are the ambitions for Resurgence ?

    26 June 2019 - 05:21 AM

    It would seem that you are wondering why we are not trying to procure financing to become a full time developer with a brick and mortar studio. One who pays a cadre of professionals to take Urban Terror into the freemium, or retail space. Is this the question that you are asking?



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