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1up Ending 4.1 and 4.1.1 Support Rate Topic: -----

Ending Support sometime between June 30, 2013 - July 4, 2013

#1 User is offline   Ronaldlee Icon

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Posted 01 June 2013 - 04:21 PM

For almost 5 years now, 1up has regularly provided between 10 and 17 Urt 4.1 (and 4.1.1) servers.
In order to support the Urt Dev Team and the implementation of 4.2, 1up will terminate support for Urban Terror 4.1 and 4.1.1 sometime between the following dates: June 30, 2013 - July 4, 2013.

Once terminated, 1up will make best efforts to provide gametypes for 4.2 that mimic those people enjoyed at 1up in 4.1 and 4.1.1 (Fun TDM, Enhanced TS). In closing, it has been a pleasure to provide 4.1 and 4.1.1 servers over the past five years. It is time to take the next step.

Thank you.

This post has been edited by Ronaldlee: 06 September 2013 - 03:19 PM


#2 User is offline   SilverFoxZ Icon

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Posted 01 June 2013 - 05:19 PM

Good news!
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#3 User is offline   Driller Icon

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Posted 01 June 2013 - 06:05 PM

See you in 4.2!



EDIT: Shamelessly copied topic here: http://www.urtjumper...pic.php?id=1905

This post has been edited by Driller: 01 June 2013 - 06:24 PM


#4 User is offline   H0i Icon

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Posted 01 June 2013 - 07:13 PM

If you describe (or link me to a description of) these cvars and what they should do, I will at least put it on our boards to discuss the possibility of adding them.


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#6 User is offline   Kris Icon

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Posted 01 June 2013 - 10:28 PM

Good luck.

#7 User is offline   Brainie Icon

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Posted 02 June 2013 - 12:29 AM

View PostKris, on 01 June 2013 - 10:28 PM, said:

Good luck.

GET LUCKY ! :laugh: *if you see what I mean*
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#8 User is offline   n1n Icon

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Posted 02 June 2013 - 06:22 PM

View PostH0i, on 01 June 2013 - 07:13 PM, said:

If you describe (or link me to a description of) these cvars and what they should do, I will at least put it on our boards to discuss the possibility of adding them.

well if this just was that simple... modified 4.1 servers had a variety of customization that wouldn't be easily done by adding "some cvars". long story short- you'd have to make a whole new "custom mode" (g_gametype "10"?) where you'd be able to change physics, damage ratio, health point, gears, almost everything about guns and that would be just the start... certainly something to discuss, but doubt it's really possible to include for a variety of good reasons.
if you would seriously consider this, i really think QA could throw you like a ton of ideas on how this just might work ;)
<sXe>


#10 User is offline   Ronaldlee Icon

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Posted 03 June 2013 - 09:21 PM

View PostH0i, on 01 June 2013 - 07:13 PM, said:

If you describe (or link me to a description of) these cvars and what they should do, I will at least put it on our boards to discuss the possibility of adding them.




I. Zombie Mode

1) Allow admins to define weapons per team (this is fairly simple).

sv_redteamweps (list of allowed weapons)
sv_blueteamweps (list of allowed weapons)

2) Allow admins to permit Red Team to have modified damage per weapon.

sv_zombie (0/1) if set to 1, see description below:

For zombie gametypes instead of changing damage per weapon, just use the concept of giving health per shot. My idea is to find a way to give X amount health for each bullet hit the Red team takes.
This comes to mind by adding something like this to G_Damage() in game/g_combat.c:

if (targ->r.svFlags & SVF_REDTEAM) {
damage /= 2;
}

3) Allow admins to use Knife Damage modifier.

sv_knifemod (0/1) if set to one use cvar to determine damage
sv_knifemoddamage [10 - 150]


4) Allow admins to set walljumps and stamina.
These servers are already present, they just need to be unlocked for all gametypes.

sv_walljumps
sv_stamina (this can be done in the binary).

And there you have it: zombie without the need to create a new gametype.


II. Freeze Tag

For freeze tag, the source for freeze tag from Quake3 has long since been open and could be incorporated without too much complexity.

Freeze Tag Source: http://gamebub.com/f...eeze151bsrc.zip

In Freeze Tag you try to eliminate the entire enemy team. If you kill someone then they will become frozen. So to eliminate all, you'd need to freeze everyone, making them all frozen at the same time. This will give your team a point and the round will start over again. If you are ever frozen, a teammate can come rescue you by standing next to your icy body for three seconds. You'll then be set free and can join the battle again. Coders: Darrell Bircsak


III. Conclusion

Adding these new and exciting game changes will infuse 4.2, rather than hurt it. We need to revive Urt, and it is a good idea to encourage variety.

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