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Welcome to Urban Terror
Urban Terror™ is a free multiplayer first person shooter developed by FrozenSand, that will run on any Quake III Arena compatible engine. It is available for Windows, Linux and Macintosh.Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is "fun over realism". This results in a very unique, enjoyable and addictive game.
No registration required: Download, install, play!
Latest news
Urban Terror Security Update

Urban Terror players!
Vulnerabilities found
Several vulnerabilities have been detected within the game engine and may be used by malicious entities to alter your game experience. We've made the necessary fixes and it is highly recommended to update your game clients as soon as possible.How to update?
There are two ways to update your game client:• Launch the UrTUpdater which is located in your Urban Terror game folder, it will automatically download and update the necessary files
• Manually download the files from here and put them in your Urban Terror game folder
Information: Game servers are not affected by those vulnerabilities, but it is also recommended to update your servers with the new binaries.
Stay safe and happy fragging!
The Battle Jump tournament

It's been a long time since the Urban Terror community has put together a proper jump related event. To remedy that, Sachka and Hugo are organizing the Battle Jump competition, hosted by Urban Zone, and everybody from beginner to skilled jumper is welcome to participate.
There will be three different divisions in which people with the same skill level compete against each other, on maps with matching complexity and difficulty level. The goal is to be the fastest in your bracket to finish the maps.
The tournament will span several weeks and multiple maps will be played in each division. To participate, it is necessary that you are using an Urban Terror account and that you are registered on the Urban Zone website.
For this first edition of the Battle Jump Tournament, the organizers offer 50 € to the winner of each division. In the next few days you will be able to access the rules as well as the official list of maps that will be played.
Good luck and lots of fun to all the participants!
Promotional video
Schedule
• October 18 - Contest rules published on the Urban Zone website
• October 21 - Registrations open on the Urban Zone website
More information
If you have any questions, you're very welcome to contact the event organizers on their Discord server.comments: Feel free to discuss this on our forums
Gear Loadout System
FS hg`.Gost0r: It has been almost a year since I posted an update on the progress of UrT. Well, that's not because we're not working on the game anymore, but rather a question of how to dedicate the time. Do I rather go down the road of recording and writing some blogpost or rather spend the time developing the game instead. Well, once in a while when something isn't just half-finished, but moreover in a prese […]
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Urban Zone Knockout 2017
Urban Zone is hosting a new KNOCKOUT event on Sunday, May 7th at 15:00 CET. The event will be streamed on twitch.tv/urbanzone and the reigning champion,
Crimzon` will be defending his belt from 2016 (video).Signups will be done through the Urban Zone website, this news post has all the details. The first 15 to reply on Wednesday, April 26th at 12:00 CEST to it will get a spot. But if you want to "skip the queue" you can subscribe to Urban Zone's twitch channel here. Aside from supporting future streams you'll also reserve a spot in the KNOCKOUT tournament! If you aren’t one of the lucky fifteen, don't get discouraged and sign up anyway – some people always drop out and you can take up their place.
Join us on the Urban Zone Discord server,
Happy fragging!
comments: Feel free to discuss this on our forums
Urban Terror 4.3.2 Release

It's been a long time since we announced this update but, with all our efforts being directed to Resurgence, it took us some time and dedication to leave the fancy Unreal Engine 4 development environment to push one of the last updates of the ioQuake editions of Urban Terror.
We hope that you will enjoy this small 2017 update in which we tried to fix the most important bugs known in 4.3 along with a few enhancements for the new GunGame and InstaGib modes.
Changelog
Engine• Build optimizations, full SSE/SSE2 support on Windows
• Locked sv_fps & snaps back to 20 #348
• New cl_mouseAccelStyle 2, with logistic curve for smooth and limited accel #54
• Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension #63 #38
• Fixed 'stopserverdemo' being called on clients where the command doesn't exist #63
User Interface
• Scoreboard columns sorting update: KAD columns now reads KDA (kills, deaths, assists)
• Added assists to player sorting (K>D>A) on scoreboard
• Renamed ".44 Magnum" to "Magnum" in the kill events
• Fixed scores not updating in time when moving to intermission #142
• Fixed $gametime and $roundtime calculation #346
InstaGib
• Prevent bots from switching to knife
• Disabled the gear selection menu in InstaGib
• Everyone has a medkit as their sole item
• Display a gamemode explanation text + an "INSTAGIB" box in the team selection menu
• Added a gamemode identifier, " - INSTAGIB" next to the game mode name on the map load screen
Gun Game
• Added a cvar g_randomorder (0/1): random gun order on map load
• Fixed scoreboard sorting inconsistencies #319
• Fixed a server crash when two players would win simultaneously in GunGame
Gameplay
• New sound for the Glock when a silencer is equipped
• Minor weapon specs enhancements
• Fixed bot_minplayers not working properly
Menus
• Added support for r_noborder in the menu files
• Fixed weapon verification of items when primary is 'none' #320
• New .arena scripts for maps to include the newer gametypes in the server creation menu
Misc
• Updated default.cfg, server_example.cfg & mapcycle_example.txt
• The command players now correctly displays auth logins and assists were added
Once again we would like to thank the numerous players who reported issues on our GitHub repository, as well as the developers who contributed to the engine and menu files. Many thanks to Iye, Fenix, Karnute, JRandomNoob, lonkamikaze and Thomas Brierley!
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Merry Christmas & Happy New Year
From all the FrozenSand Dev team, may everyone have a violent killing spree of a Christmas and a bloody mess of a New Year.
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Introducing Frozensand Games Limited
FS GROM*RaideR: We don't tend to post information on the boring stuff that goes on in the background of our development team. However, in this case, after many years, the Urban Terror Universe is now incorporated in the United Kingdom. ‹image› Frozensand Games Limited ( 10343942 ) Taking over the mantel of Business Administrators, myself and Barbatos take on the responsibility of running the company. B […]
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Evolving the HUD
FS hg`.Gost0r: CONCEPTAll good things start with a decent design phase. Our design thread contains dozens of posts which centralize around 4 design concepts. In the end we decided to stick with this basic concept done by Nounou: ‹images› Keep in mind that this is just a concept and nothing is final.CURRENT ITERATION ‹images› I will explain each element, how it functions and what the icons represe […]
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