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Welcome to Urban Terror

Urban Terrorâ„¢ is a free multiplayer first person shooter developed by FrozenSand, that will run on any Quake III Arena compatible engine. It is available for Windows, Linux and Macintosh.

Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is "fun over realism". This results in a very unique, enjoyable and addictive game.

No registration required: Download, install, play!


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Latest news

newspaper Urban Terror 4.2.023 Release and the end of 4.2!

bullet_none in Urban Terror - posted 11 days ago by FS Barbatos
That's it!

We are happy to announce today the release of Urban Terror 4.2.023 which is probably the last version of the "4.2 era"! This release brings some minor bugfixes in anticipation of the NationsCup.

In the coming months we will be releasing a new version called Urban Terror 4.3 with a lot of new features and enhancements. You can read more about UrT 4.3 on our blogs.

Urban Terror 4.2.023 Changelog

Fixed strat time causing early match termination
Fixed flag return message colour #176
Fixed negative team scores #177
Added s_alttabmute CVAR to control sound when game is in background. Values are: '1' for Mute (default) or '0' to keep sounds playing when game is in background. (Windows only)

Have fun!
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newspaper KNOCKOUT 2015 & NationsCup XVIII Group Draw

bullet_none in Leagues - posted 25 days ago by FrozenSand


The Urban Zone KNOCKOUT tournament is back, Sunday (11-01) at 16:00 CET on twitch.tv/urbanzone. If you're interested and want to read more about this event and signup visit their website.

After the event the NationsCup XVIII Group Draw will happen live, currently 17 nations have signed up. If your nation has not yet signed up you can still do so by following the information here.
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newspaper NationsCup XVIII Announcement

bullet_none in Leagues - posted 1 month ago by FrozenSand

Hey folks!

We hope that you had a great time with your family over the holidays, and it's now time to bring some fresh news from Urban Terror's competitive scene. The seasonal break with the traditional winter cup will soon be over as we are starting the most important cup of the year: the Nations Cup.
Once again hosted by Urban Zone, this competition will showcase the very best players from each country vying for the gold.

Last year, France won the competition, while Australia finished second and Brazil took third place over USA.
Because many of last year's top players have moved away from UrT, this year's outcome could be completely different. The teams will face each other in all of the three competitive gametypes (Team Survivor, Capture the Flag, Bomb Mode) to decide which country is the best at Urban Terror.

We are currently going through the captain designation process in the UZ forums. Players are free to apply to become the captain of their country, but competition experience is of course expected. The NC staff is also looking for people ready to help in the organization (GTV cameraman, newswriter, etc).

Here is the established program of this year's Nations Cup:
December 21 - Announcement and captain applications launched
December 31 - End of Captain applications / Start of the captain vote stage
January 7 - End of voting stage, captain announcement
January 8 - Groups published
January 18 - Start of the first match week

You can find more information on the NC in the news written on Urban Zone.
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newspaper Urban Terror 4.2.022 Christmas Release

bullet_none in Urban Terror - posted 1 month ago by FS Barbatos
We're pleased to announce the release 4.2.022 of Urban Terror... with a little surprise! BladeKiller worked on some special player skins that will automatically be available in-game only for Christmas (from December 22nd to December 29th). We hope that you will like them!

Among the new features, our crazy coder clearskies developed a kick-ass advanced server filter for the server browser. Check it out!

Urban Terror 4.2.022 Changelog

New cvars to modify the text size: cg_msgSize and cg_chatSize
Servers now issue a DNS lookup for the master server on map change
Game clients now check for other master servers when the main one is down
Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
Added a g_refNoExec cvar to control referee access to the exec command
Added primary, secondary, sidearm, grenade, and bomb arguments to ut_weapdrop #157
Added a bot indicator and filter in the server browser menu
Added "(next: map)" to the cyclemap vote string when g_nextmap is set
Updated g_stratTime to not cut into play time
Added cg_leftHand
Improved the team scores visual in HUD
Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
Enabled the percent (%) character for use in chat
Enabled the semicolon (;) character for use in chat
Added IRC-style /me command (works in chat as well)
Added flag drop bind to the menus #124
Added filter bar in the server browser menu
Reorganized the "General Settings" panel and added a "Meter Settings" panel
Added detection for vote keys #171
Enhanced dropped bomb visibility on the minimap #155
Fixed defusing player status shown as dead #149
Improved flood protect limitations: its value is the number of commands you can perform per second #154
Fixed a swap command issue #150
Fixed g_maxGameClients not working properly #146
Fixed g_ctfUnsubWait which never had worked properly #158
Fixed missing textures on some SPAS hits #160
Fixed gear menu showing outdated gear when using gear binds #159
Fixed team scores not appearing until the scoreboard is opened
Fixed the CI message displayed on map end for subs #113
Fixed the multiple bomb carriers in blue team issue #148
Fixed missing cvar g_nextCycleMap #53
Fixed the wrong time being displayed on scoreboard #47
Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts) #163
Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed #3
Suppressed hit logging if target is frozen or god #164
Fixed reversed score order when Blue team wins #170
Fixed missing Freeze Tag label for g_gametype votes #172
Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead) #166
Fixed most custom maps not appearing in the vote menu #167
Fixed an exploit when spectating the referee #173

We would like to thank iynque, DragonHeart, and MrYeah for their patch submissions as well as all the people reporting bugs on our Github repository, and of course the QA team who does an excellent job!
Edit: We are aware of the bugs concerning the timeout in match mode and the negative team scores. We are working on fixing them and will do a patch release soon!

The Frozen Sand Team wishes you a Merry Christmas and Happy Holidays!
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newspaper ESL - 2on2 Christmas Cup

bullet_none in Leagues - posted 1 month ago by FrozenSand


It has been months since you last heard of ESL, but they are still around to propose you more attractive events on Urban Terror. After going through a complete redesign of their website, the league is now ready to invite you to the second edition of their 2on2 NightCups, the Christmas Cup special edition!

So what you're left to do is to ask a mate to signup with you, and enjoy playing on Saturday, Dec 20 - 20:00 CET. Please keep in mind that you have to checkin again 60 -20 minutes before the cup starts.

Read the news released on ESL for futher information and visit the cup page.

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