New Benelli M4 Videos and more
#21
Posted 05 November 2009 - 05:15 AM
#22
Posted 05 November 2009 - 05:51 AM
#23
Posted 05 November 2009 - 06:13 AM
Quote
#25
Posted 05 November 2009 - 07:52 AM
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...
#26
Posted 05 November 2009 - 10:12 AM
Frankie V, on 05 November 2009 - 04:24 AM, said:
The idea of making the death animations more hollywood-like makes sense, but this death flip is really too much IMHO. It is a funny comic-style move; I would rather have action movie-like animations when I think of Hollywood! Maybe bodies flying a little bit further and things like that.
Stunts are cool, but I did never see someone doing a backflip against all physics when dying in a hollywood movie, especially not when bleeding to death
#27
Posted 05 November 2009 - 12:34 PM
The Benelli is now very powerful, this may be powered down a bit. The range is excellent.
Crouching is the same as in 4.1, just one crouch button.
You don't have to crouch to pick up weapons.
When you are wounded in the legs and you walk away, you drag your wounded leg with you, i.e. limping.
The flip die animation is a bit overkill when you knife someone, however not when you boot someone to death or empty a spas in their face, etc.
#28
Posted 05 November 2009 - 03:38 PM
Frankie V, on 05 November 2009 - 04:24 AM, said:
As for its specs we have not settle on them yet, and is something I usually defer to someone wiser, but it is a hell of a lot of fun blasting away with a weapon that almost has the same touch of death as the SR8.
I like sacks, and I like potatoes, so I don't see what's wrong with having it stay the same.
[Medics]Major_Dan, on 05 November 2009 - 07:52 AM, said:
This forum is meant to be for all ages. Creep
#29
Posted 05 November 2009 - 06:47 PM
Gnorkh, on 05 November 2009 - 10:12 AM, said:
Stunts are cool, but I did never see someone doing a backflip against all physics when dying in a hollywood movie, especially not when bleeding to death
Yup you’re right some of the sequences don’t fit right and that is just a matter of wiring everything in to the proper behavior. As of now right now we are only on the second pass of the new animation where what is needed is to have the sequences in the md3 files so that the programmer has them available so they can be coded into the engine.
Back flips for example does not fit with someone being knifed and that is just a matter of retargeting the sequence. On the other hand it is very satisfying visually when you take someone out with the SR8 or shotty.
What is interesting though is how well the limp is being read even from across the map. The limp is already in 4.1 and occurs when the leg is shot or the player jumps down from a place a bit to high. In my opinion it’s now a much better indication that the player is actually injured requiring medication but on the other hand gives the attacker the necessary visual feedback to make a decision to go in for the kill, which Decoy did do.
The priority of the new animation is to give a much stronger visual indication of what is occurring in the opponent’s first person perspective and transfer that information to the third person model even at times it might seems a bit excessive.
#30
Posted 05 November 2009 - 10:13 PM
1. This may be slightly off topic, but since the M4 was featured, I thought of the shotguns...
...Is the SPAS going to see any changes at all? Range, power, etc? I would think that the SPAS, with it's pump action, would be a slower, more powerful weapon, while the M4 could be a faster-shooting, longer-ranged weapon. I am only mentioning this because Frankie said that they still haven't finalized the stats for the guns.
2. On the issue of the death sequences, I agree that new, more dramatic sequences would look great. However, I feel like the backflip might be a little extraneous. I was thinking that maybe different death animations could be connected to different weapons. For example, dying from an auto would yield the current 4.1 death animations, while dying from a sniper or shotgun would cause different animations.