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New Benelli M4 Videos and more Rate Topic: ***** 1 Votes


#42 User is offline   2.f4 Icon

  • Account: 2f4
  • Joined: 28-February 10
  • Posts: 351

Posted 06 November 2009 - 12:51 PM

some thoughts about death sequence
(after watch frame by frame)
1st phase is very controversial:
head as center of rotation seems attached in one point in space until body like hand of a clock going to upside down position.
(2nd phase)
Then gravity start work center of rotation seems go to waist, but now waist is higer than head was,
so we see very nice piece of animation failed by unnatural high start pushed by unnatural energy.


overall I think you doing good work, 2nd phase is very nice
1st phase... i can live with this if i have no other choice ;)
but maybe it can be fixed somehow, like changing center of rotation, push down head by gravity force, or stop phase before clock hit 12 a.m. ;)
criticize UrT dev team always causes feel like ungrateful son of a ...


Tombs looks great i hope size/ways fixed too, for now its good looking map played only on very populated servers



i know, my "english", give me "spell check" back.
made by: google translator and common sense

#43 User is offline   xor-kenny (old) Icon

  • Joined: 08-July 06
  • Posts: 50

Posted 07 November 2009 - 03:15 AM

I like everything thats been done so far in that video(including the double jumping), but what I dislike is frankieV's death animation. I think it would look amazing if there was like more then one death animation depending on what angle the person shot at him at and what gun. If not I still think a simple like falling on knees then tipping over death animation would be cool although there would be a delay in that haha causing ppl to keep shoothing I guess, but then I guess you could make it go super fast too! Just a thought....

IDEAS FOR ANIMATIONS I GUESS:
SHOTGUN: do a crazy animation, where like both legs and arms are in the forward(opposite) direction of where the body is flying and then falling down.
M4/LR: Falls down backwards with perhaps one knee slightly higher then the other when lying down.
DE/Pistol: Falls down on two knees, then tips over?
Grenade: The current shotgun animation lol
Knife: De animation?


p.s. I didnt read any of the above posts, so if this has already been said lool I guess another one doesnt kill anyone.

This post has been edited by xor-kenny: 07 November 2009 - 03:20 AM


#44 User is offline   20eazykills Icon

Posted 07 November 2009 - 06:04 AM

Shotgun animation sounds awesome lol
I love to see people go flying back after being hit in the cheat from a shotgun, even if it's only a few feet.

#45 User is offline   Majorheretic Icon

Posted 07 November 2009 - 06:05 AM

View Post20eazykills, on 07 November 2009 - 06:04 AM, said:

Shotgun animation sounds awesome lol
I love to see people go flying back after being hit in the cheat from a shotgun, even if it's only a few feet.

It would be more realistic
URBAN TERROR IS NOT COD6
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...

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#46 User is offline   satiable Icon

  • Account: satiable
  • Joined: 28-February 10
  • Posts: 1,537

Posted 07 November 2009 - 06:08 AM

View Postprofspaz, on 06 November 2009 - 05:37 AM, said:

i got lost (:D) alot.



That's cuz you haven't spent enough time on it.

View PostFrankie V, on 06 November 2009 - 07:52 AM, said:

the Benilli will be firing slugs


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#47 User is offline   H0i Icon

  •   former FS member   
    Modeler
  • Account: h0i
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  • Posts: 941

Posted 07 November 2009 - 01:48 PM

View PostFrankie V, on 06 November 2009 - 04:19 AM, said:

Well let’s see what Hoi can do with the texturing. ;)


:roll:

Maybe flash nades should get a different model? So you know it's a flash nade before it goes off? Or maybe a different sound when it falls on the ground?

#48 User is offline   H3NRY Icon

  • Account: h3nry
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Posted 07 November 2009 - 03:07 PM

i think the flash nades should continue to "squeek" like a camera flash charging while it is being thrown and untell it actually explodes.
example sound... quite loud but this is what i mean
http://www.freesound...le.php?id=16462
Urban Mulchers, .um, H3NRY.um
Hacker?, GTFO! we don't care who you are if you hack.

sadly no servers at the moment

#49 User is offline   Yas Icon

  • Account: yas
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  • Posts: 1,313

Posted 07 November 2009 - 03:59 PM

yeh, a different model would be nice... and maybe more distinctive colours to distinguish... although it might be hard to see what it is when it's flying thru the air past you.

#50 User is offline   Bomak (old) Icon

  • Joined: 14-January 09
  • Posts: 16

Posted 07 November 2009 - 08:06 PM

Honestly in my opinon, the flashbang would be WAY to overpowered if you are able to cook it, honestly, don't add flash cooking D:

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