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4.2 Feature Preview - Jump Map Training Rate Topic: -----

#51 User is offline   BludShoT Icon

  • Account: bludshot
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Posted 27 September 2008 - 06:59 PM

You can run old jumps maps and new jumps maps on the same server just using a map cycle though right? Just change the game mode back and forth depending on the map.

#52 User is offline   lee (old) Icon

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Posted 27 September 2008 - 07:28 PM

there wont be a problem with that... there are people that dont even have arena files in their pk3. the arena file is for searching purposes. examples: the vote menu or if you were going to start a server and you didnt have ut_ctf in the arena file it wouldnt show in the map list if you had that as your selected mode.

#53 User is offline   Rambetter Icon

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Posted 27 September 2008 - 11:22 PM

Quote

BludShoT link=topic=11920.msg165981#msg165981 date=1222538353]
You can run old jumps maps and new jumps maps on the same server just using a map cycle though right? Just change the game mode back and forth depending on the map.


You can do this but it leads to all sorts of problems.  For example if you have a 2-map cycle, let's say uptown CTF and riyadh TS, and you are currently on uptown CTF.  If someone calls a vote for riyadh and it passes, it will go to riyadh but in CTF because CTF was the current game type.  This kind of stuff needs to be better thought out in my opinion, 27.

#54 User is offline   crazyman1175 (old) Icon

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Posted 28 September 2008 - 04:55 PM

Quote

UrT-defrag mode
Finally we can go practice nade-jumps and HK-jumps  :mrgreen:

Ow well btw while i'm at this thread. Maybe a feature that allows people to save and load jump routes that's displayed (in the color of their selected armband-color on the map only visible for them) as a line ?
I think such feature might help the beginner jumper to understand how to make the harder jumps if they know which 'jump line' to follow.

Such feature was implemented in ETpro.


There is a server that has this. It owns. /save, /load, /follow blah. Frylocks (i think that is the name) server. My friend helps run it (Selenium!).

#55 User is offline   bierla Icon

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Posted 28 September 2008 - 05:35 PM

nice!

but what about a time counter? with server side highscores or worldwide highscores like in defrag?

Greetz.

cu

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#56 User is offline   Courgette Icon

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    B3 bot developer
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Posted 28 September 2008 - 06:22 PM

worldwide highscore... what about servers with lower gravity ? That would be compromised for sure.
Server side highscore : Nice idea. But integrated to the game is probably too much asking to a first release of that mod. Also it can be done with a bit of programming with a log parser.

#57 User is offline   Spectre Icon

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Posted 28 September 2008 - 06:22 PM

.

This post has been edited by Spectre: 03 November 2016 - 11:15 PM


#58 User is offline   BludShoT Icon

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Posted 28 September 2008 - 06:39 PM

Ok, well then they could code gametype 9 such that when crystals (and whatever else) are not present, then it still works on some default behaviour. Right?

#59 User is offline   ]{arizma (old) Icon

  • Joined: 28-September 08
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Posted 28 September 2008 - 07:44 PM

27 this is awesome, nice work. I'm looking forward to see what mappers will do with this. And no, it's not going to kill the game! It's just improving gameplay for those players who like jump maps.
After creating a whole awesome new gametype like this, are you thinking of making some tweaks to Follow the Leader and Capture and Hold, along the lines of Bludshot's posts?
Also, it's pretty cool to get a peek into the creative process like this...can we look forward to some more behind the scenes posts in the near future? :)

#60 User is offline   TwentySeven Icon

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    Lead Engine Developer
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Posted 28 September 2008 - 10:53 PM

Yeah theres been some changes to CAH.  FTL wont been changed at this rate.

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