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4.2 Feature Preview - Jump Map Training
#52
Posted 27 September 2008 - 07:28 PM
there wont be a problem with that... there are people that dont even have arena files in their pk3. the arena file is for searching purposes. examples: the vote menu or if you were going to start a server and you didnt have ut_ctf in the arena file it wouldnt show in the map list if you had that as your selected mode.
#53
Posted 27 September 2008 - 11:22 PM
Quote
BludShoT link=topic=11920.msg165981#msg165981 date=1222538353]
You can run old jumps maps and new jumps maps on the same server just using a map cycle though right? Just change the game mode back and forth depending on the map.
You can run old jumps maps and new jumps maps on the same server just using a map cycle though right? Just change the game mode back and forth depending on the map.
You can do this but it leads to all sorts of problems. For example if you have a 2-map cycle, let's say uptown CTF and riyadh TS, and you are currently on uptown CTF. If someone calls a vote for riyadh and it passes, it will go to riyadh but in CTF because CTF was the current game type. This kind of stuff needs to be better thought out in my opinion, 27.
#54
Posted 28 September 2008 - 04:55 PM
Quote
UrT-defrag mode
Finally we can go practice nade-jumps and HK-jumps
Ow well btw while i'm at this thread. Maybe a feature that allows people to save and load jump routes that's displayed (in the color of their selected armband-color on the map only visible for them) as a line ?
I think such feature might help the beginner jumper to understand how to make the harder jumps if they know which 'jump line' to follow.
Such feature was implemented in ETpro.
Finally we can go practice nade-jumps and HK-jumps
Ow well btw while i'm at this thread. Maybe a feature that allows people to save and load jump routes that's displayed (in the color of their selected armband-color on the map only visible for them) as a line ?
I think such feature might help the beginner jumper to understand how to make the harder jumps if they know which 'jump line' to follow.
Such feature was implemented in ETpro.
There is a server that has this. It owns. /save, /load, /follow blah. Frylocks (i think that is the name) server. My friend helps run it (Selenium!).
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#56
Posted 28 September 2008 - 06:22 PM
worldwide highscore... what about servers with lower gravity ? That would be compromised for sure.
Server side highscore : Nice idea. But integrated to the game is probably too much asking to a first release of that mod. Also it can be done with a bit of programming with a log parser.
Server side highscore : Nice idea. But integrated to the game is probably too much asking to a first release of that mod. Also it can be done with a bit of programming with a log parser.
#59
Posted 28 September 2008 - 07:44 PM
27 this is awesome, nice work. I'm looking forward to see what mappers will do with this. And no, it's not going to kill the game! It's just improving gameplay for those players who like jump maps.
After creating a whole awesome new gametype like this, are you thinking of making some tweaks to Follow the Leader and Capture and Hold, along the lines of Bludshot's posts?
Also, it's pretty cool to get a peek into the creative process like this...can we look forward to some more behind the scenes posts in the near future?
After creating a whole awesome new gametype like this, are you thinking of making some tweaks to Follow the Leader and Capture and Hold, along the lines of Bludshot's posts?
Also, it's pretty cool to get a peek into the creative process like this...can we look forward to some more behind the scenes posts in the near future?
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